Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +2 dagger a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 robe an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 5 scrolls of identify 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of Lugonu's Envy {*Corrode Int+4 Dex+4} (still there?) [serpent talisman] *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 21, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (59, 31, D) a tarantella corpse (60, 21, D) a +0 rapier a +0 robe a +0 buckler a +0 short sword a +0 robe a spriggan skeleton (61, 0, D) +1 pearl dragon scales (61, 8, D) a +2 plate armour of positive energy (61, 16, D) a +2 plate armour of cold resistance (61, 26, D) a +3 falchion of holy wrath (62, 1, D) a +3 morningstar of protection (still there?) a hell hound corpse (skeletalised by now) (still there?) (62, 8, D) the +2 sling of Destiny {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (62, 9, D) a staff of cold (62, 16, D) a ring of wizardry a +6 ring of strength a +6 ring of strength a +2 rapier of venom (62, 17, D) a +2 scale mail of fire resistance (62, 20, D) a +0 spear a +2 buckler (62, 26, D) a +2 scale mail of poison resistance (62, 27, D) a +6 ring of dexterity (62, 33, D) a jumping spider corpse (63, 0, D) a +2 robe of fire resistance (still there?) a hell hound corpse (skeletalised by now) (still there?) (63, 8, D) a staff of air (63, 17, D) a +2 robe of fire resistance (63, 26, D) the +1 robe of Dramatic Exits {Dex+2} Dex+2: It affects your dexterity (+2). (63, 27, D) a +7 antimagic short sword (63, 31, D) a scorpion corpse (63, 32, D) a redback corpse (64, 17, D) a +0 quarterstaff a +0 robe the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a spriggan corpse (skeletalised by now) (64, 27, D) the +3 broad axe "Pimih" {heavy, *Noise rF++ Int+5} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). (64, 32, D) a redback corpse (64, 33, D) a scorpion corpse (66, 29, D) a wolf spider corpse (67, 0, D) a +0 dagger a +0 robe a +4 flail of venom (68, 0, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +6 ring of dexterity a +0 club a +0 ring mail an orc corpse (skeletalised by now) (69, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (69, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 36, D) the staff "Yqeily" {^Drain rC+ SInv Fire Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (70, 8, D) an adder corpse (skeletalised by now) (70, 9, D) a +1 heavy battleaxe (70, 29, D) a wind drake corpse (skeletalised by now) (70, 36, D) a condenser vane (70, 37, D) the +3 flail of War {heavy, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (71, 8, D) a +0 long sword (71, 16, D) a +0 long sword a +0 robe a +2 leather armour of willpower an elf corpse (skeletalised by now) (71, 17, D) a +0 short sword a +0 shortbow a +0 leather armour a +2 chain mail of poison resistance an elf corpse (skeletalised by now) (71, 26, D) a sanguine talisman (71, 27, D) the amulet "Syubb" {RegenMP+ Str+5 Int+5} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). (71, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 36, D) a +2 plate armour of willpower (71, 37, D) a condenser vane (72, 8, D) the ring of Iphepsol {Fly rF+ rN+ Wiz Str-3} [ring of wizardry] Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str-3: It affects your strength (-3). (72, 9, D) a +0 flail a +0 robe a +3 chain mail of fire resistance a naga corpse (skeletalised by now) (72, 16, D) a ring of flight (72, 17, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 27, D) a +0 ring mail of poison resistance (72, 28, D) a +0 trident (72, 36, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (72, 37, D) a staff of conjuration (unseen) (72, 38, D) a +0 rapier of draining (still there?) a +0 robe (still there?) an elf corpse (still there?) (73, 1, D) a +1 longbow of freezing (73, 16, D) a +0 vampiric trident (73, 17, D) a +3 bardiche of venom (73, 27, D) the +1 mace "Demon's Death" {drain, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (73, 36, D) a ring of poison resistance (73, 37, D) a +1 war axe of venom (unseen) (75, 1, D) a +4 war axe of electrocution (unseen)