Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 31, D) a +0 glaive a +0 chain mail a human corpse (59, 32, D) a +0 dire flail a +0 scale mail (61, 0, D) the +6 demon blade "Qost" {reap, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (61, 8, D) a +0 rapier a +0 robe the +0 morningstar "Paler's Foe" {freeze, rElec Will+ Str+3 Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (61, 25, D) a +0 arbalest (62, 0, D) a +0 cloak (62, 1, D) the +3 long sword of Niudghacs {heavy, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (62, 8, D) a +0 rapier a +0 robe a staff of air an elf corpse (skeletalised by now) (62, 9, D) a +0 long sword a +0 leather armour a fortress talisman (62, 17, D) a +0 flail a +0 robe a +5 antimagic orcbow (62, 26, D) a +2 robe (62, 27, D) a +7 flail of draining (62, 28, D) a +0 great mace a +0 animal skin (62, 29, D) a +2 long sword a +2 plate armour of cold resistance a human corpse (63, 0, D) the +3 leather armour of Instinct {rElec rF+ Regen+} rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (63, 8, D) a +0 rapier a +0 leather armour the +6 great mace "Peesikke" {heavy, Will+} Will+: It increases your willpower. an elf corpse (skeletalised by now) (63, 16, D) the +0 scimitar of Regicide {holy, Stlth+} Stlth+: It makes you more stealthy. (63, 17, D) a ring of protection from cold (63, 26, D) a +2 flail of protection (63, 27, D) a +2 whip of electrocution (64, 16, D) a staff of air (64, 17, D) a maw talisman (67, 0, D) a +0 dagger a +0 robe (68, 0, D) a +0 dagger a +0 robe a +4 orcbow (69, 0, D) a +0 whip a +1 ring mail of cold resistance an orc corpse (skeletalised by now) (69, 36, D) a +2 battleaxe of electrocution (70, 9, D) a +5 trident of protection (unseen) (70, 36, D) a book of Contraptions (70, 37, D) 4 potions of heal wounds (71, 8, D) a ring of magical power (71, 16, D) a +2 shortbow of freezing (71, 17, D) a +1 antimagic orcbow a wyvern corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (71, 26, D) a staff of alchemy (71, 27, D) a ring of poison resistance (71, 36, D) a +0 short sword of venom (unseen) (71, 37, D) the ring "Tuthem" {rElec rC+ Dex+2} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (72, 0, D) a +0 shortbow (72, 17, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (72, 26, D) a +6 ring of intelligence a hippogriff corpse (skeletalised by now) (72, 27, D) a +2 scale mail of cold resistance (72, 36, D) a tin of tremorstones (2/2) (72, 37, D) a ring of wizardry (73, 16, D) a +1 halberd of venom (73, 17, D) a +5 giant club (73, 27, D) a +2 leather armour of willpower a wind drake corpse (skeletalised by now) (73, 36, D) the +0 scale mail "Noorchoa" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (73, 37, D) the ring of the Mpinguari {rElec rN+ Str+6 Int+2} [ring of strength] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (unseen) (75, 0, D) a +0 arbalest (75, 1, D) a +1 quarterstaff of draining