Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +1 dagger a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe (7, 6, D) 5 scrolls of identify 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman "Zyves" {rPois Dex-3 SInv} (still there?) [quill talisman] rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 mace of draining (61, 8, D) a +2 trident of venom (61, 11, D) an adder corpse (skeletalised by now) (61, 29, D) a water moccasin corpse (62, 0, D) a +0 plate armour of poison resistance (62, 1, D) a staff of fire (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) a hell hound corpse (62, 17, D) a +6 ring of strength (62, 26, D) a staff of air (62, 27, D) a +2 mace of protection (62, 29, D) a water moccasin corpse (63, 0, D) a staff of cold (63, 2, D) a black bear corpse (skeletalised by now) (63, 4, D) a +0 dagger a +0 robe (63, 8, D) a +1 heavy trident (63, 10, D) a ball python corpse (skeletalised by now) (63, 16, D) a +2 hand axe of flaming (63, 17, D) the +9 shortbow "Doablar" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (63, 26, D) a book of Power (63, 27, D) a staff of earth (63, 29, D) a +0 battleaxe (63, 31, D) a water moccasin corpse (64, 17, D) a staff of death (unseen) (64, 26, D) a +6 ring of dexterity (64, 27, D) a ring of protection from cold (64, 30, D) a +0 trident a +0 robe a naga corpse (67, 0, D) a +0 lajatang of pain (unseen) (69, 11, D) a +0 dire flail (69, 36, D) a lightning rod (4/4) (70, 8, D) a +2 halberd of flaming (70, 9, D) a +5 quick blade (70, 36, D) a +3 falchion of protection (unseen) (70, 37, D) a staff of fire (unseen) (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +1 short sword of draining (71, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a ring of wizardry (71, 36, D) a +3 heavy war axe (unseen) (71, 37, D) the +9 spear of Conscience {protect, rN++ Will- Int+3 Stlth+} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (72, 8, D) a +2 eveningstar of protection (72, 9, D) a +3 leather armour of cold resistance (72, 18, D) a wind drake corpse (72, 19, D) a wind drake corpse (72, 26, D) the +1 falchion of a sewer {speed, MP+11 Str+4} MP+11: It affects your magic capacity (+11). Str+4: It affects your strength (+4). (72, 36, D) the staff of Discord {rC+ Str+5 Dex-2 Earth} [staff of earth] rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). Earth: It increases the power of your Earth spells. (unseen) (72, 37, D) My Sojourn through Swampland (73, 1, D) a +3 trident of pain (unseen) (73, 16, D) a +1 great mace of protection (73, 20, D) a +0 trident (73, 26, D) a +3 ring mail of cold resistance (73, 36, D) a ring of poison resistance (73, 37, D) a +6 ring of intelligence (74, 16, D) a +0 trident a boomerang a merfolk corpse (75, 1, D) a +6 ring of intelligence