Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +1 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a ring of willpower (61, 16, D) a staff of death (61, 26, D) a ring of ice (62, 0, D) a medusa talisman (62, 1, D) the +8 executioner's axe "Zuysethu" {pain, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (62, 8, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 9, D) a staff of fire (unseen) (62, 16, D) the staff "Tirajen" {rElec rF+ rCorr Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (62, 17, D) the staff "Lyg Difro" {Str+3 Forge Earth} [staff of earth] Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (62, 26, D) the +7 whip of Duty {venom, ^Fragile Will++ Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (62, 27, D) a book of Geomancy (63, 8, D) a +2 battleaxe of flaming (63, 16, D) an amulet of the acrobat (63, 17, D) a +1 scimitar of freezing (63, 26, D) a +0 sling of draining (unseen) (63, 27, D) a +1 rapier of draining (unseen) (64, 9, D) a steam dragon corpse (skeletalised by now) (64, 16, D) the staff "Vefeips" {rF+ Int+5 Dex+4 Fire} [staff of fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (64, 26, D) the +2 robe of Beid {Int+3} Int+3: It affects your intelligence (+3). (unseen) (64, 27, D) a medusa talisman (65, 26, D) a +3 leather armour of cold resistance (68, 0, D) a +1 chain mail of fire resistance (69, 0, D) a +6 ring of strength (70, 8, D) a +4 ring of protection (70, 9, D) a +6 ring of intelligence a ball python corpse (skeletalised by now) (71, 8, D) the hive talisman of Solemn Freedom {Fly rN++ rCorr MP-11} [hive talisman] Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-11: It affects your magic capacity (-11). (71, 16, D) the +5 rapier of Peffula {freeze, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (71, 18, D) a +0 shortbow (71, 26, D) the +2 spear of the Saviour {elec, *Noise rF+ rN+} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN+: It protects you from negative energy. (71, 27, D) a sanguine talisman (71, 28, D) a +2 heavy flail (72, 8, D) the staff of Qadenk {*Corrode MP+7 Conj Hexes} [staff of conjuration] *Corrode: It may corrode you when you take damage. MP+7: It affects your magic capacity (+7). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (72, 9, D) a ring of poison resistance (72, 16, D) a staff of death (72, 17, D) a +0 trident the staff of Xitusmut {+Blink rElec SInv Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. (72, 27, D) a +0 flail a +0 plate armour a +0 flail a +2 robe of willpower an orc corpse (72, 28, D) a +0 falchion (73, 1, D) a +0 hand axe (still there?) Caen Jaw's Omnibus of Hindering Freezing (still there?) Spells Type Level a - Slow Hexes 1 b - Dazzling Flash Hexes/Fire 3 c - Metabolic Englaciation Hexes/Ice 5 an orc corpse (skeletalised by now) (still there?) (73, 17, D) a +6 ring of dexterity (73, 18, D) 4 large rocks (73, 26, D) a +2 hand axe of freezing (73, 27, D) the +8 broad axe "Demonbane" {flame, +Blink Str-4 Dex+4 Stlth+} +Blink: It lets you blink. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (73, 28, D) a +0 hand axe an orc corpse (75, 1, D) a +0 dagger a +0 robe a book of Party Tricks an orc corpse (skeletalised by now) (75, 18, D) a +3 orcbow of freezing (75, 20, D) 5 large rocks (75, 25, D) a +2 glaive of venom a +0 plate armour an orc corpse