Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a +0 shortbow (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +0 dagger a +0 robe a book of Dreams (61, 8, D) a staff of fire (61, 16, D) a ring of resist corrosion (61, 26, D) a staff of conjuration (unseen) (62, 0, D) a +0 short sword the staff "Obemirch" {rElec Dex+4 Hexes Tloc Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (62, 1, D) a +0 dagger a +0 leather armour a +2 spectral quarterstaff (62, 8, D) the +7 orcbow "Elecw" {drain, Will++} Will++: It greatly increases your willpower. (62, 9, D) a +1 flail of holy wrath (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of air (unseen) (62, 17, D) a +2 scimitar of electrocution (unseen) (62, 22, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (62, 26, D) a +2 chain mail of cold resistance (unseen) (62, 27, D) an amulet of reflection a ring of positive energy a scroll of brand weapon (63, 0, D) a +0 short sword (still there?) a +0 scale mail (still there?) a staff of conjuration (still there?) an orc corpse (skeletalised by now) (still there?) (63, 8, D) the +11 scimitar of Cauvy {flame, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (63, 21, D) a +0 giant club a +0 dire flail (63, 22, D) a +0 giant spiked club a +0 giant club (63, 26, D) a phantom mirror (64, 16, D) a staff of air (64, 17, D) a book of Metalworking (64, 18, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (64, 22, D) a +0 giant club an ogre corpse (skeletalised by now) (64, 23, D) a +0 giant spiked club a +0 giant club (64, 26, D) a +6 ring of dexterity (64, 27, D) a blade talisman (65, 26, D) a +1 great sword of protection (unseen) (67, 0, D) a +2 scale mail of fire resistance (unseen) (68, 0, D) an amulet of faith (69, 0, D) a +4 ring of protection (69, 36, D) a manual of Staves (70, 9, D) a ring of protection from fire (70, 11, D) a +0 orcbow (70, 12, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 13, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) +2 storm dragon scales (unseen) (70, 37, D) a +0 lajatang of venom (unseen) (71, 8, D) a +4 ring of protection (71, 12, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 17, D) the staff "Jiediloa" {rElec Conj Necro Alch} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 26, D) a +3 long sword of flaming (unseen) (71, 27, D) a +0 spear of flaming (unseen) (71, 36, D) a +3 broad axe of electrocution (unseen) (71, 37, D) a +3 glaive of venom (unseen) (71, 39, D) a +2 scimitar of flaming (still there?) a +4 ring of slaying (still there?) (71, 42, D) a +0 rapier (still there?) a +2 leather armour of cold resistance (still there?) a wand of polymorph (3) (still there?) a +3 heavy dire flail (still there?) a +0 leather armour (still there?) the elf corpse of Duvessa (still there?) (71, 43, D) a throwing net (72, 8, D) the +1 leather armour "Biuzaypug" {*Silence Str+2 Dex+4} *Silence: It may silence you when you take damage. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (72, 9, D) a staff of conjuration (72, 12, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 16, D) the +0 ring mail "Weulijau" {*Corrode +Blink Dex+4} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (72, 17, D) a +6 long sword of holy wrath (72, 27, D) a +2 dagger of electrocution a +0 robe an orc corpse (skeletalised by now) (72, 30, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (72, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 36, D) a talisman of death (72, 37, D) a +0 dagger of venom (still there?) a +0 leather armour (still there?) a wand of polymorph (7) (still there?) a staff of conjuration (still there?) the goblin corpse of Ijyb (still there?) (73, 1, D) a +0 glaive of flaming (73, 16, D) the +7 sling "Gonemita" {chaos, +Blink rCorr Str+3 Stlth+} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (73, 17, D) a +0 heavy quarterstaff (73, 26, D) the +0 leather armour of Vehumet's Esteem {Will+ Str-2 Dex+2 Slay+2} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 32, D) a +0 dagger (73, 33, D) a +0 war axe a +0 leather armour (73, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (73, 37, D) a book of Wicked Creation (75, 36, D) a throwing net