Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +0 shortbow (5, 7, D) a +0 leather armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of strength (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 6, D) a ring of flight (61, 8, D) a +6 ring of dexterity (61, 12, D) a +0 mace a +0 robe (62, 1, D) the staff of Peweakk {Str+7 Dex-3 Air Earth} [staff of earth] Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (62, 4, D) a hell hound corpse (skeletalised by now) (62, 12, D) an adder corpse (skeletalised by now) (63, 0, D) a +5 ring of evasion a +2 robe of cold resistance (63, 8, D) a +5 spectral quarterstaff (63, 9, D) a water moccasin skeleton (63, 12, D) a ball python corpse (skeletalised by now) (67, 0, D) a staff of death (unseen) (68, 0, D) the +0 mace "Uvaess" {venom, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (70, 8, D) the +0 ring mail "Hasotobi" {rPois rC- rCorr} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (70, 9, D) the +7 great sword of Zixzom {antimagic, Str+5} Str+5: It affects your strength (+5). (70, 10, D) a polar bear corpse (71, 8, D) the +5 hand axe "Nesmupt" {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (71, 16, D) the ring of Alefeawi {Dex+2 Slay+4} [ring of slaying] Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (71, 17, D) a +0 pair of gloves of infusion (unseen) (72, 8, D) the +7 spear of Miuwn {flame, Str+4} Str+4: It affects your strength (+4). (72, 9, D) a staff of air (72, 16, D) a staff of alchemy (unseen) (72, 17, D) the +2 scimitar of Wiceym {elec, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (72, 18, D) a +0 trident (72, 19, D) a +0 heavy trident (still there?) a boomerang (still there?) (73, 1, D) a staff of fire (unseen) (73, 2, D) a +0 short sword a +0 leather armour (73, 16, D) a +1 antimagic whip (unseen) (73, 17, D) a +1 shortbow of flaming (unseen) (74, 3, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (74, 18, D) a +0 shortbow a centaur corpse (75, 1, D) a +0 spear of venom