Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +0 great sword of flaming (35, 14, D) a +1 cloak of preservation (35, 15, D) a staff of conjuration (36, 1, D) a +2 dagger of protection (36, 14, D) a lightning rod (inert) (36, 15, D) the ring of Maltheism {^Contam rF+ Str+4 Int+3 Dex+3} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (37, 1, D) a staff of air (37, 14, D) a +0 whip of draining (37, 15, D) the amulet "Giek" {Acrobat rN+ Regen+ Int+2 Dex-5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (unseen) (38, 0, D) a staff of conjuration (38, 1, D) the staff "Suepagut" {rElec rF+ MP+8 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (38, 14, D) an amulet of faith (38, 15, D) a +2 rapier of speed (39, 0, D) a staff of conjuration (39, 1, D) the ring "Taoz" {rElec Int+6 SInv} [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (39, 14, D) a book of Dangerous Friends (39, 15, D) the +1 chain mail of Saitire {rC- rCorr Str+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (40, 0, D) a +0 dagger (40, 14, D) the ring "Veim" {rElec Will+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (40, 15, D) the Reference Book on Red Cryomancy Spells Type Level a - Detonation Catalyst Fire/Alchemy 5 b - Permafrost Eruption Ice/Earth 6 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (41, 0, D) a scroll of brand weapon (41, 14, D) the ring of the Enemy {rPois rN+ AC+4 Slay+3} [ring of protection] rPois: It protects you from poison. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (41, 15, D) a +6 whip of flaming (42, 0, D) 4 scrolls of enchant weapon (42, 1, D) 4 scrolls of enchant armour (42, 14, D) a +2 pair of gloves of hurling (42, 15, D) the medusa talisman of the Lobster {rElec rC+++ Str-5 Int-4} [medusa talisman] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). (43, 5, D) a +0 battleaxe a +0 morningstar a +0 robe a +3 mace of freezing a +0 robe (43, 14, D) a ring of protection from cold (43, 15, D) a +2 scale mail of cold resistance (44, 5, D) a +3 hand axe a +0 robe a +5 short sword of freezing a +0 robe (44, 6, D) a staff of fire a +0 robe (44, 7, D) a +0 robe (45, 8, D) a +3 great sword a +0 chain mail (49, 0, D) a book of the Grave (49, 1, D) the +1 plate armour of Lugonu's Envy {Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (49, 24, D) a staff of alchemy (49, 25, D) a +0 plate armour a +0 great mace a human skeleton (49, 26, D) a +0 arbalest a yaktaur skeleton (49, 36, D) a +2 hand axe of draining (49, 37, D) a +2 sling of flaming (50, 0, D) 4 scrolls of enchant armour (50, 1, D) a +0 bardiche of venom (50, 12, D) a ring of protection from cold (50, 13, D) a +3 triple crossbow of flaming (50, 25, D) a scroll of brand weapon (50, 36, D) a staff of conjuration (50, 37, D) a ring of flight the ring of Efaopnoero {rF- rC++ Stlth+ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (50, 40, D) a glowing shapeshifter skeleton (50, 41, D) a very ugly thing skeleton an ugly thing skeleton (51, 0, D) the +2 plate armour "Fusmyqit" {rElec} rElec: It insulates you from electricity. (51, 1, D) a scroll of brand weapon (51, 13, D) a staff of conjuration (51, 25, D) a +2 rapier of venom (51, 26, D) a +0 chain mail a +3 partisan a +0 kite shield a +0 plate armour a +2 long sword a human skeleton (51, 27, D) a +0 chain mail a +0 great sword (51, 29, D) a +0 plate armour a +0 great mace (51, 36, D) a staff of fire (51, 41, D) a +0 robe a +1 demon blade of venom a shapeshifter skeleton (52, 0, D) a +2 falchion of electrocution (52, 1, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (52, 7, D) the felid skeleton of Paler (52, 12, D) a +5 heavy mace (52, 13, D) the +8 orcbow "Caluyhih" {freeze, ^Fragile rElec Str+5 Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (52, 24, D) the +7 spear of Picrooma {heavy, rC+ Int+4 Dex+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (52, 25, D) a +4 long sword of freezing (52, 36, D) a +1 morningstar of flaming (52, 37, D) a staff of alchemy (52, 41, D) a +0 robe a +2 dagger of venom a kobold skeleton (53, 0, D) a ring of protection from fire (53, 1, D) the +8 glaive of Biaxkol {vamp, rF+ rCorr Str-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (53, 9, D) the felid corpse of Paler (53, 12, D) a +3 heavy quarterstaff (53, 13, D) a lupine talisman (53, 24, D) the +1 pair of gloves of the Spider Nest {*Silence Int+7} *Silence: It may silence you when you take damage. Int+7: It affects your intelligence (+7). (53, 25, D) the +10 trident of Gumudghocu {reap, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (53, 29, D) a +0 plate armour a +0 battleaxe 3 large rocks a stone giant skeleton (53, 30, D) a +2 kite shield a +0 plate armour a +3 war axe a human skeleton (53, 36, D) a staff of fire (53, 37, D) a +4 ring of slaying (53, 41, D) a shapeshifter skeleton (54, 0, D) a staff of conjuration (54, 1, D) a +2 dagger of electrocution (54, 12, D) a staff of fire (54, 13, D) a staff of cold (54, 25, D) quicksilver dragon scales (54, 36, D) a +1 sling of freezing (55, 0, D) a staff of alchemy (55, 1, D) Dispater's Thoughts on Attendants Spells Type Level a - Call Imp Summoning 2 b - Dragon's Call Summoning 9 (unseen) (55, 13, D) a +1 orcbow of freezing (55, 24, D) a +2 spear of venom (55, 29, D) a +0 chain mail a +0 great mace a human skeleton (59, 36, D) a +3 scimitar of holy wrath (60, 36, D) the ring "Uduj" {*Slow rN+ Will+ MP+9} [ring of magical power] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (60, 37, D) a +5 orcbow of flaming (61, 0, D) the +3 morningstar "Amotilla" {heavy, *Rage rPois rC+ Int+6} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). a ball python corpse (skeletalised by now) (61, 8, D) a +3 plate armour of poison resistance (61, 16, D) a +2 leather armour of fire resistance (61, 26, D) a +2 hand axe of flaming (61, 36, D) a +1 chain mail of fire resistance (61, 37, D) Great Wizards, Vol. VII (62, 0, D) a ball python corpse (skeletalised by now) (62, 1, D) a ring of flight (62, 9, D) the staff "Digot" {rN+ Dex+2 Necro Air} [staff of death] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (62, 17, D) the +3 long sword "Weunkish" {heavy, Str+2} Str+2: It affects your strength (+2). (62, 26, D) the staff "Puewny" {rPois rN+ Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (62, 27, D) a +0 robe a +0 dagger a +0 robe a +0 dagger a +1 whip of venom (63, 0, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 heavy hand axe (63, 17, D) a staff of cold (63, 26, D) a +0 club a +1 falchion of holy wrath (63, 27, D) a +0 plate armour a +0 flail a staff of alchemy (63, 36, D) a staff of fire (63, 37, D) a ring of wizardry (64, 0, D) a +6 ring of strength (64, 16, D) a ring of positive energy (64, 17, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (64, 26, D) the +3 mace of Glory {vamp, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (64, 27, D) a +0 robe a +0 dagger a staff of air (64, 28, D) a +0 dagger a +0 dagger (65, 26, D) a +0 short sword a +3 scale mail of cold resistance (67, 0, D) a +0 arbalest of flaming (68, 0, D) a +2 heavy sling (69, 0, D) a +6 ring of intelligence (69, 36, D) the +3 scimitar "Cituh" {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (70, 8, D) a +0 robe a +0 dagger (70, 9, D) a +0 vampiric hand axe (70, 10, D) a +0 dagger (70, 36, D) a wellspring talisman (70, 38, D) a polar bear skeleton (71, 9, D) a +0 falchion an orc skeleton (71, 10, D) a +0 ring mail a +0 falchion an orc skeleton (71, 16, D) a staff of air (71, 17, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (71, 26, D) a +0 shortbow a scroll of brand weapon (71, 27, D) a +0 long sword of holy wrath (71, 36, D) the +10 arbalest of the Equinox {freeze, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (71, 37, D) a +3 plate armour of cold resistance (72, 8, D) a +4 antimagic halberd (72, 9, D) a +2 scale mail of willpower (72, 10, D) a +0 robe a +0 dagger (72, 16, D) a +2 spectral giant club (72, 18, D) a +0 robe a +5 spear (72, 26, D) a +0 orcbow (72, 27, D) a +0 trident a +4 plate armour of willpower a merfolk skeleton (72, 36, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (72, 37, D) a +4 eveningstar of holy wrath (73, 1, D) a +2 spear of venom (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a staff of air (73, 17, D) the +4 partisan of Butchery {flame, *Corrode rC+ rN+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 26, D) a +0 trident a staff of earth (73, 27, D) a +0 trident a ring of ice a merfolk skeleton (73, 36, D) a +6 ring of strength (73, 37, D) a +3 leather armour of cold resistance (74, 2, D) a +0 dagger an orc corpse (skeletalised by now) (75, 1, D) a +2 scimitar of electrocution