Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +5 trident of protection (61, 8, D) the quill talisman "Synepy" {+Blink rC+ rN+ Int+3} [quill talisman] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (61, 16, D) a condenser vane (62, 0, D) a +6 ring of strength (62, 1, D) a +6 plate armour of ponderousness (62, 16, D) the +6 acid dragon scales of Xuiquwn {^Drain rElec rN++ Regen+ rCorr} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (62, 17, D) a book of the Hunter (62, 18, D) a black mamba corpse (63, 0, D) a +2 dagger of protection (63, 16, D) a book of Scorching (63, 17, D) a staff of air (64, 16, D) a +2 scale mail of cold resistance (64, 17, D) an amulet of reflection (67, 0, D) a staff of cold (68, 0, D) a staff of earth (70, 8, D) a +1 heavy quarterstaff (70, 9, D) a +1 spear of freezing (71, 8, D) a +4 rapier of freezing a ball python corpse (71, 11, D) a +0 short sword (71, 16, D) a +4 ring mail of willpower (71, 17, D) the +0 dire flail of the Six Loafs {freeze, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (71, 26, D) a ring of flight an iguana corpse (71, 27, D) a +4 plate armour of fire resistance a yak corpse (72, 0, D) the ring of Segroxis {rPois rF- Dex+9 Stlth-} [ring of dexterity] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. (72, 9, D) a +3 short sword of freezing (72, 16, D) a ring of ice (72, 17, D) a +4 heavy flail (72, 20, D) a +0 arbalest a yaktaur corpse (72, 22, D) a +0 war axe a +0 chain mail (72, 23, D) the felid corpse of Paler (72, 26, D) a +5 ring of evasion (72, 27, D) a staff of earth (73, 16, D) a manual of Maces & Flails (73, 17, D) a staff of air (73, 27, D) the +0 ring mail of the Turtledove {Rampage rPois Stlth+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (75, 1, D) a +1 battleaxe of freezing