Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman "Rykkeseph" {rC+} (still there?) [wellspring talisman] rC+: It protects you from cold. a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Watchfulness {rN+ Str+5} (still there?) [blade talisman] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the staff "Jiuro" {Stlth+ Earth} [staff of earth] Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (61, 16, D) an amulet of guardian spirit (62, 0, D) a +3 plate armour of positive energy an adder corpse (62, 1, D) the +9 long sword of Doom {freeze, rElec Int-5 Dex+4} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). an adder corpse (62, 8, D) a +2 bardiche of distortion (62, 9, D) a +1 helmet of see invisible a brain worm corpse (62, 16, D) the +6 broad axe of Oga Itest {venom, rF++ rN+ Dex-2} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (62, 17, D) a staff of air (unseen) (63, 0, D) a +3 plate armour of poison resistance (unseen) (63, 8, D) a +5 heavy hand axe (unseen) (63, 16, D) the Dissertation on Constructed Blasting Spells Type Level a - Magic Dart Conjuration 1 b - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (63, 17, D) a ring of willpower (63, 18, D) a +0 long sword a +0 robe (64, 16, D) a +0 long sword of draining (unseen) (64, 17, D) a wellspring talisman (64, 22, D) a +0 dagger a +0 ring mail an elf corpse (67, 0, D) a +6 battleaxe of freezing (unseen) (68, 0, D) the +0 ring mail of the Devil's Advocate {*Slow Int+5} *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). (69, 0, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (70, 8, D) a +0 rapier a +0 robe +2 golden dragon scales a spriggan corpse (70, 9, D) a ring of protection from fire a +0 dagger a +0 robe a spriggan corpse (71, 16, D) a +0 ring mail of cold resistance (71, 17, D) a ring of ice (71, 18, D) a +1 short sword a +0 robe (71, 26, D) the +7 hand axe of the Candle {spect, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (71, 27, D) a talisman of death (71, 32, D) a black bear corpse (72, 8, D) a +2 shortbow of draining a black bear corpse (72, 17, D) a +4 mace of freezing (still there?) a +0 robe (still there?) the ring "Byhecwy" {rF+ Int+8} (still there?) [ring of intelligence] rF+: It protects you from fire. Int+8: It affects your intelligence (+8). (72, 26, D) a +2 antimagic partisan (72, 27, D) a +0 dagger a +0 robe a +0 buckler the +5 short sword of the Establishment {freeze, Will+ Str+4 Dex+2} Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). a spriggan corpse (72, 32, D) a black bear corpse a wolf corpse (73, 1, D) a +4 longbow of freezing (unseen) (73, 27, D) a granite talisman (73, 32, D) a wolf corpse (75, 1, D) a +2 short sword of draining