Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 robe (6, 8, D) a +0 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of Classification {Int+5} (still there?) [serpent talisman] Int+5: It affects your intelligence (+5). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a +3 chain mail of cold resistance (unseen) (61, 26, D) a tin of tremorstones (2/2) (62, 0, D) a +5 dagger of protection (62, 1, D) a +2 whip of draining (62, 8, D) a +1 demon whip of electrocution (62, 9, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of conjuration (unseen) (62, 17, D) a +1 heavy flail (unseen) (62, 26, D) a +1 bardiche of venom (unseen) (62, 27, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (unseen) (63, 8, D) a +1 dagger of venom (unseen) (63, 17, D) a +1 robe of resistance (63, 26, D) the Compendium of Support and the Missiles Spells Type Level a - Magic Dart Conjuration 1 b - Summon Small Mammal Summoning 1 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (63, 27, D) a ring of wizardry (64, 16, D) a staff of alchemy (unseen) (64, 17, D) the staff "Aruawk" {Fly rPois Conj Tloc Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (64, 26, D) the ring of the Grey Skies {rElec rN+ Dex+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (64, 27, D) a book of Cantrips (65, 26, D) a +1 hand axe of electrocution (unseen) (67, 0, D) the staff of Yhimes {rN+ Will- rCorr Str+4 Int-3 Necro} [staff of death] rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Necro: It increases the power of your Necromancy spells. (69, 0, D) a +1 orcbow of electrocution (unseen) (70, 8, D) a +2 long sword of flaming (unseen) (70, 9, D) the +1 mace of Malum Prohibitum {flame, +Blink rElec Dex+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (70, 10, D) a hell hound corpse (skeletalised by now) (71, 17, D) the +8 falchion "Ujer" {freeze, ^Contam Str+4 Dex+3} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (72, 8, D) a +3 partisan of freezing (unseen) (72, 9, D) an amulet of faith (72, 16, D) a +3 scale mail of cold resistance (72, 17, D) +5 golden dragon scales (72, 26, D) the +5 falchion of Vach {distort, rN+ Str+4 SInv} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (73, 1, D) a +1 heavy flail (unseen) (73, 17, D) a +2 heavy mace (unseen) (73, 26, D) a +7 quarterstaff (unseen) (73, 27, D) a +2 trident of venom (unseen) (73, 29, D) a redback corpse (74, 2, D) a +0 dagger a +0 robe (74, 29, D) a scorpion corpse