Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 dagger the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman of Qocaciwith {rC+ rCorr} (still there?) [wellspring talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +0 robe "Vinwoenk" {Rampage rPois Stlth+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) +2 storm dragon scales (unseen) (60, 36, D) the Spellbook of the Fjord Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Permafrost Eruption Ice/Earth 6 (unseen) (60, 37, D) the +5 mace of Wealth {drain, *Noise rN+ Dex+3} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (61, 0, D) a +1 rapier of venom (unseen) (61, 2, D) a +0 short sword (61, 8, D) a +2 quarterstaff of draining (61, 16, D) a staff of earth (unseen) (61, 26, D) a ring of magical power a ring of ice a scroll of brand weapon (61, 36, D) a staff of fire (unseen) (61, 37, D) a book of the Fortress (62, 0, D) the +3 leather armour of the Snake Pit {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (62, 1, D) a +0 flail the +3 lajatang "Guxurgh" {spect, Str-2 Dex+4 Stlth+} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (62, 2, D) a +0 whip a +0 leather armour (62, 17, D) a +1 heavy hand axe (62, 18, D) a hippogriff corpse (skeletalised by now) (62, 27, D) a staff of death (62, 36, D) a book of Blasting (62, 37, D) a manual of Unarmed Combat (63, 2, D) a +0 falchion a +0 ring mail (63, 8, D) a +6 ring of strength (63, 16, D) a +6 ring of intelligence (63, 17, D) a staff of air (63, 20, D) a wind drake corpse (skeletalised by now) (63, 26, D) a spider talisman (63, 36, D) 4 potions of haste (63, 37, D) a +0 ring mail of poison resistance (unseen) (64, 26, D) a staff of fire (unseen) (64, 27, D) a staff of death (unseen) (65, 26, D) a +1 rapier of protection (unseen) (68, 0, D) a +2 heavy orcbow (69, 0, D) a +6 ring of strength (69, 36, D) a +3 lajatang of pain (unseen) (70, 8, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (70, 9, D) a +0 heavy mace (70, 36, D) the amulet of the Everdark {Acrobat +Blink} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. (70, 37, D) the +0 swamp dragon scales of Tiladu {Rampage rPois Regen+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (71, 17, D) the +9 rapier of Cheibriados's Fury {heavy, rN++ Dex+2} rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (71, 27, D) a +3 heavy hand cannon (71, 29, D) a +0 broad axe a boomerang a +0 plate armour (71, 41, D) a shapeshifter skeleton (72, 8, D) a +5 ring of evasion (72, 9, D) a +2 robe of cold resistance (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a ring of wizardry (72, 26, D) a +0 mace of protection (72, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) the +10 storm dragon scales of Reason {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (72, 37, D) an amulet of reflection (73, 1, D) +2 fire dragon scales (73, 2, D) a +0 whip (73, 29, D) a +0 dire flail a +2 plate armour of fire resistance (73, 30, D) a +0 club a +0 leather armour (73, 37, D) a +3 battleaxe of venom (unseen) (74, 2, D) a +0 mace