Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of a wizard's laboratory {*Silence rPois Str+4 Dex+4} (still there?) [quill talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 14, D) a +5 mace of holy wrath (unseen) (35, 15, D) a +2 mace of protection (unseen) (36, 1, D) a +0 spear of flaming (unseen) (36, 14, D) a +5 ring of evasion (36, 15, D) a staff of death (unseen) (37, 0, D) a staff of air (37, 1, D) a +0 ring mail of poison resistance (unseen) (37, 14, D) a staff of conjuration (unseen) (37, 15, D) the +10 falchion of Karma {protect, *Rage Str-3 Dex+10} *Rage: It berserks you when you make melee attacks (+20% chance). Str-3: It affects your strength (-3). Dex+10: It affects your dexterity (+10). (unseen) (38, 0, D) a +6 ring of strength (38, 3, D) a +0 war axe a +0 plate armour a human corpse (38, 4, D) a +0 long sword a +0 chain mail a +0 kite shield (38, 14, D) an inkwell talisman (38, 15, D) the ring of Teadwoce {rElec rF+ rC- Int+3 SInv Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (39, 1, D) a +1 chain mail of poison resistance (39, 2, D) a +0 arbalest (still there?) a ring of wizardry (still there?) a +0 arbalest of flaming (still there?) a yaktaur corpse (still there?) (39, 3, D) 5 large rocks a +0 battleaxe a +0 chain mail (39, 14, D) the Cyclopedia of the Decalescent Adder Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (39, 15, D) a phial of floods (40, 0, D) a ring of protection from fire (40, 3, D) a +2 long sword (still there?) a +0 plate armour (still there?) (40, 4, D) a +0 battleaxe a +0 plate armour (40, 14, D) a book of Misfortune (40, 15, D) a scroll of brand weapon (41, 1, D) a +0 pair of boots of stealth (41, 4, D) a +0 dire flail (still there?) a +0 chain mail of willpower (still there?) a +4 ring of slaying (still there?) a +0 arbalest (still there?) (41, 14, D) a ring of fire (41, 15, D) a scroll of brand weapon (42, 1, D) a ring of protection from cold (42, 5, D) a +0 partisan a +0 chain mail a ring of positive energy (42, 6, D) a +0 arbalest (42, 7, D) a +0 long sword a +0 chain mail a +0 tower shield (42, 14, D) a staff of alchemy (unseen) (42, 15, D) the +1 robe "Agockic" {Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (43, 14, D) a ring of poison resistance (43, 15, D) a phial of floods (44, 7, D) a +0 long sword a +0 plate armour a +0 kite shield a +2 great mace a +0 plate armour the amulet "Qeqiar" {Regen+ rCorr} [amulet of regeneration] Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a human corpse (49, 1, D) a +0 scale mail of fire resistance (unseen) (49, 4, D) a +0 dagger a +0 robe (49, 12, D) the +10 broad axe of Awkwardness {flame, rN++} rN++: It greatly protects you from negative energy. (49, 24, D) a +5 quarterstaff of speed (unseen) (49, 37, D) a staff of air (unseen) (50, 0, D) a +0 dagger (50, 1, D) a +0 hand axe of freezing (unseen) (50, 4, D) a +0 robe (50, 21, D) a +2 longbow of flaming a +0 barding (50, 24, D) a +1 war axe of freezing (unseen) (50, 36, D) a +1 trident of freezing (51, 1, D) a +1 helmet of intelligence (51, 4, D) a +4 heavy trident a +0 robe (51, 5, D) a +2 war axe a +0 robe (51, 12, D) a -1 spear (51, 13, D) the +4 mace of Saltpetre {vamp, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (51, 18, D) a +2 flail of holy wrath a +0 chain mail (51, 19, D) a +0 lajatang of speed (still there?) a +2 animal skin (still there?) the gnoll corpse of Grum (skeletalised by now) (still there?) (51, 25, D) an amulet of faith (51, 36, D) a +6 ring of intelligence (51, 37, D) the staff of Bem Zett {rElec rC+ Will+ Ice Alch} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (52, 0, D) a +2 scale mail of fire resistance (52, 1, D) a +4 scale mail of willpower (unseen) (52, 5, D) a +0 dagger a +0 robe (52, 13, D) the riddle talisman of the Cherruve {Str+4} [riddle talisman] Str+4: It affects your strength (+4). (52, 19, D) a +1 heavy broad axe a +2 plate armour of fire resistance a +0 kite shield (52, 24, D) a +0 short sword of venom (unseen) (52, 36, D) a +2 short sword of electrocution (unseen) (52, 37, D) a staff of fire (53, 0, D) the +2 ring mail of Lafyelli {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (53, 1, D) a ring of ice (53, 5, D) a +0 dagger a +0 robe (53, 13, D) a +3 spear of venom (53, 18, D) a +4 scythe of protection a staff of conjuration a +0 robe (53, 24, D) a +0 plate armour of positive energy (53, 25, D) a +2 flail of protection (53, 36, D) a staff of fire (unseen) (53, 37, D) a +2 cloak of preservation (54, 0, D) a +7 trident (unseen) (54, 1, D) a +1 buckler of protection (unseen) (54, 12, D) a +2 long sword (54, 15, D) a +2 broad axe of freezing 4 javelins a +0 chain mail (54, 24, D) a +0 scimitar of holy wrath (unseen) (54, 25, D) a +5 ring of evasion (54, 36, D) a staff of fire (unseen) (55, 0, D) a +1 robe of willpower (unseen) (55, 1, D) a ring of flight (55, 12, D) a +2 robe of willpower (55, 13, D) a granite talisman the +1 flail "Ethroan Niom" {drain, +Blink rC- Will+ Dex+2} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (55, 24, D) the +11 war axe of Cuca {drain, *Corrode rPois rC++ SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (59, 36, D) a +6 ring of strength (59, 37, D) a +2 battleaxe of flaming (unseen) (60, 36, D) a +1 ring mail of fire resistance (60, 41, D) a +0 hand axe a naga corpse (skeletalised by now) (60, 42, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (61, 0, D) a +2 glaive of venom (unseen) (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a ring of poison resistance (61, 10, D) a +0 flail of holy wrath (still there?) an orc corpse (skeletalised by now) (still there?) (61, 16, D) an amulet of reflection (61, 26, D) an amulet of reflection (61, 37, D) a staff of fire (unseen) (61, 41, D) a water moccasin corpse (skeletalised by now) (62, 0, D) a staff of death (62, 2, D) a +0 flail a +0 mace (62, 8, D) a staff of fire (62, 10, D) a +0 mace a +0 ring mail a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) a staff of cold (unseen) (62, 17, D) a +2 spectral lajatang (unseen) (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 21, D) a +2 war axe of electrocution (unseen) (62, 26, D) a +2 morningstar of holy wrath (unseen) (62, 27, D) Xiubruiste's Discourse on Clockwork Breccia Spells Type Level a - Sandblast Earth 1 b - Petrify Alchemy/Earth 4 c - Spellspark Servitor Conjuration/Forgecraft 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (62, 28, D) a +0 long sword a +0 arbalest a +0 plate armour (62, 29, D) a +0 great sword a +0 chain mail (62, 36, D) a staff of earth (62, 37, D) a +1 halberd of venom (unseen) (62, 42, D) a water moccasin corpse (skeletalised by now) (63, 0, D) a +4 scimitar of protection (unseen) (63, 1, D) a +0 trident (63, 8, D) the staff of Ejuqinec {rF+ rCorr Conj} [staff of conjuration] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (unseen) (63, 10, D) a +0 dagger an orc corpse (skeletalised by now) (63, 16, D) a +8 plate armour of ponderousness (63, 17, D) a +0 arbalest of freezing (unseen) (63, 26, D) a +3 chain mail of ponderousness (63, 27, D) a +0 arbalest (63, 28, D) a +0 long sword a +0 plate armour a +2 kite shield a +0 arbalest a human corpse (skeletalised by now) (63, 36, D) a +0 glaive of venom (63, 37, D) a staff of fire (unseen) (64, 16, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (64, 19, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (64, 20, D) a +0 scimitar (64, 26, D) a +1 hand cannon of flaming (unseen) (64, 27, D) the +0 scale mail of Ytyir {rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (64, 28, D) a +2 partisan (still there?) a +0 plate armour (still there?) (64, 29, D) a +0 broad axe a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (64, 30, D) a +2 great sword (still there?) a +0 chain mail (still there?) (65, 26, D) a +1 heavy great sword (unseen) (67, 0, D) the +2 robe "Uluischo" {Str+6} Str+6: It affects your strength (+6). (unseen) (68, 40, D) a +0 dagger a +0 robe (69, 0, D) a staff of alchemy (unseen) (69, 2, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +4 long sword of draining (unseen) (69, 38, D) a +0 dagger a +0 robe (69, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (70, 8, D) an amulet of guardian spirit (70, 9, D) a +3 war axe of draining (unseen) (70, 11, D) an adder corpse (skeletalised by now) (70, 37, D) a +0 dagger a +0 robe a +2 scimitar of protection an orc corpse (skeletalised by now) (70, 38, D) a +0 short sword a +0 ring mail (71, 17, D) the +0 ring mail of Chimes {rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (unseen) (71, 20, D) a +0 orcbow (71, 26, D) a staff of earth (unseen) (71, 30, D) a swamp drake corpse (skeletalised by now) (71, 31, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (71, 36, D) a +2 war axe of flaming (71, 37, D) a +0 glaive (still there?) a +0 plate armour (still there?) a +2 ring mail of cold resistance (still there?) (72, 8, D) the +7 chain mail of Baldness {Harm rElec Int-3 Dex+6} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). (72, 11, D) a +0 flail (72, 16, D) a staff of conjuration (unseen) (72, 18, D) a +0 orcbow (72, 19, D) a +0 arbalest 4 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (72, 30, D) +0 acid dragon scales +0 acid dragon scales an acid dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (72, 37, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 38, D) a +0 hand axe (73, 1, D) a +3 leather armour of fire resistance (unseen) (73, 2, D) a +0 dagger a +0 robe a +0 buckler (73, 16, D) a +6 ring of dexterity (73, 17, D) the +1 morningstar of the Beginning {freeze, Fly rN++ Dex+3} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (73, 19, D) 4 large rocks (73, 27, D) a +6 ring of strength (73, 37, D) +0 shadow dragon scales (74, 2, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 1, D) a staff of air