Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a book of Misfortune (59, 37, D) a +1 robe (unseen) (60, 36, D) a staff of fire (unseen) (60, 37, D) the +7 sling of Change {heavy, rF- Dex+8} rF-: It makes you vulnerable to fire. Dex+8: It affects your dexterity (+8). (unseen) (61, 8, D) a +6 ring of strength (61, 10, D) a wolf corpse (skeletalised by now) (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) a +3 falchion of holy wrath (unseen) (61, 26, D) a +5 ring of evasion (61, 36, D) a ring of willpower (61, 37, D) a +0 morningstar of holy wrath (unseen) (62, 0, D) a +3 trident of protection (62, 1, D) a +3 scale mail of willpower (62, 9, D) a +3 leather armour of poison resistance (62, 16, D) a +3 morningstar of holy wrath (unseen) (62, 19, D) a +0 mace (62, 20, D) a +0 war axe a white draconian corpse (skeletalised by now) (62, 21, D) a +0 mace (62, 26, D) a +2 heavy quarterstaff (62, 27, D) a +4 war axe of electrocution (unseen) (62, 36, D) a +2 plate armour of poison resistance (unseen) (62, 37, D) a phial of floods (63, 0, D) a +0 sling of freezing (63, 16, D) a +1 dagger of venom (63, 17, D) the +8 short sword of the Fox {antimagic, Int+8} Int+8: It affects your intelligence (+8). (63, 19, D) a +0 mace a +0 dagger (63, 36, D) a book of Ice (63, 37, D) a +4 ring of slaying (64, 19, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (64, 20, D) a +0 flail (64, 27, D) a +1 mace of venom (unseen) (65, 26, D) a +6 vampiric spear (unseen) (67, 0, D) a +0 falchion of draining (69, 0, D) the +2 flail of the Head {venom, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (69, 36, D) a ring of poison resistance (70, 8, D) the amulet "Anugabo Toonn" {Spirit rN+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. (70, 37, D) a +2 arbalest of electrocution (unseen) (71, 8, D) a +2 sling of flaming (71, 17, D) a staff of fire (unseen) (71, 20, D) a +0 trident (71, 21, D) 2 large rocks a cyclops corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 27, D) an amulet of magic regeneration (71, 37, D) a +10 shortbow (72, 8, D) the +5 trident "Xakhlim" {speed, rPois rCorr Str-2 Dex-2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex-2: It affects your dexterity (-2). (unseen) (72, 9, D) a staff of air (unseen) (72, 16, D) a staff of fire (72, 17, D) a staff of cold (72, 19, D) a +0 orcbow (72, 20, D) a +0 trident (72, 26, D) the +8 arbalest of Narrow Expedience {freeze, ^Drain rElec rF++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (72, 29, D) a +0 spear (72, 30, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 36, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (73, 1, D) a +2 trident of venom (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) a +2 chain mail of willpower (unseen) (73, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 21, D) a +0 orcbow (73, 27, D) the +5 dagger "Hydrabane" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (73, 30, D) a black bear corpse (skeletalised by now) (73, 36, D) a +2 plate armour of fire resistance (73, 37, D) a +4 antimagic longbow (75, 1, D) a +2 ring mail of fire resistance (unseen)