Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 29, D) a +0 trident a boomerang (59, 30, D) a throwing net (59, 36, D) a staff of alchemy (unseen) (59, 37, D) the +0 leather armour of Space {rF- Str+2 Dex+4} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (60, 28, D) a +0 trident a merfolk corpse (60, 37, D) a condenser vane (61, 4, D) a black bear corpse (skeletalised by now) (61, 8, D) a +0 war axe of electrocution (unseen) (61, 10, D) a yak corpse (skeletalised by now) (61, 16, D) +0 shadow dragon scales (61, 26, D) the ring "Fiqoav" {*Corrode rN+ MP+12 Int+6 Stlth+} [ring of intelligence] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. MP+12: It affects your magic capacity (+12). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (61, 28, D) a +0 trident (61, 30, D) a +0 trident a boomerang a merfolk corpse (61, 31, D) a +0 trident 3 boomerangs a merfolk corpse (61, 37, D) a +1 mace of holy wrath (unseen) (61, 39, D) a +0 long sword a +0 plate armour a +0 trident a +0 chain mail (62, 0, D) a staff of alchemy (62, 1, D) the +1 lajatang of Pestilence {freeze, rN+ Str+4 Int-3} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). (62, 4, D) a +0 dagger a +0 robe (62, 16, D) a +1 scale mail of cold resistance (62, 17, D) the +5 halberd of Contention {freeze, *Slow rN+ Will++ MP+9} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (62, 26, D) the +8 halberd of the Tent {spect, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (62, 36, D) a manual of Maces & Flails (62, 37, D) a +2 heavy shortbow (unseen) (63, 0, D) the staff of Goblin Mode {rC+ Int+3 Conj} [staff of conjuration] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (unseen) (63, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 8, D) a +2 arbalest of flaming (unseen) (63, 10, D) a yak corpse (skeletalised by now) (63, 16, D) a wind drake corpse (skeletalised by now) (63, 17, D) a +1 great mace of draining (63, 26, D) a staff of death (63, 27, D) a +2 mace of protection (unseen) (63, 36, D) 4 potions of haste (63, 37, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (unseen) (64, 17, D) a +0 robe of fire resistance (64, 26, D) a staff of death (unseen) (64, 27, D) a +1 falchion of draining (unseen) (65, 26, D) the +7 broad axe of Youthful Indiscretion {flame, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (67, 2, D) a polar bear corpse (skeletalised by now) (68, -1, D) a +6 ring of strength (68, 0, D) a +0 great sword of electrocution (68, 2, D) a polar bear corpse (skeletalised by now) (70, 8, D) a +1 sling of draining (unseen) (70, 9, D) a +2 long sword of flaming (unseen) (70, 37, D) a +1 robe of willpower (unseen) (71, 8, D) a +2 sling of flaming (unseen) (71, 16, D) a ring of flight (71, 17, D) a +2 halberd of protection (unseen) (71, 20, D) a black bear corpse (skeletalised by now) (71, 27, D) a +2 mace of holy wrath (unseen) (71, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 29, D) a +0 trident (71, 36, D) a +4 heavy trident (71, 37, D) a +1 antimagic spear (unseen) (72, 9, D) a +2 antimagic trident (unseen) (72, 17, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (72, 26, D) a +5 mace of holy wrath (72, 27, D) the staff of Insufficient Pleasure {^Drain rC+ rN+ Int+3 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (unseen) (72, 28, D) a +0 trident 2 throwing nets a merfolk corpse (skeletalised by now) (72, 36, D) a +2 mace of draining (72, 37, D) a staff of cold (unseen) (72, 39, D) a +3 scimitar (still there?) a +0 robe (still there?) (73, 1, D) a +0 morningstar of flaming (unseen) (73, 16, D) a +4 orcbow of flaming (unseen) (73, 20, D) a wolf corpse (skeletalised by now) (73, 26, D) the +10 trident "Hydrabane" {venom, rN++ rCorr Str-2 Int+2} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). (unseen) (73, 27, D) the ring "Ythre" {rPois rN+++ Will- rCorr} [ring of positive energy] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the ring "Irues" {rF++ rCorr Str-4 Int+3} [ring of resist corrosion] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (73, 28, D) a +0 trident (73, 29, D) a +0 trident (73, 30, D) a +0 trident (73, 36, D) the ring of Egalitarianism {^Contam rElec rF+ Int+3} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (73, 37, D) a ring of protection from fire (75, 1, D) a +4 ring of slaying