Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman "Palogolaip" {rElec} [wellspring talisman] rElec: It insulates you from electricity. a spider talisman a serpent talisman a blade talisman the lupine talisman "Cauggeon" {Rampage rPois Int+3 Stlth-} [lupine talisman] Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the inkwell talisman of Vommips {rCorr} [inkwell talisman] rCorr: It protects you from acid and corrosion. a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) +2 acid dragon scales (unseen) (59, 37, D) a +3 morningstar of protection (unseen) (60, 36, D) a staff of alchemy (unseen) (60, 37, D) a +2 heavy halberd (unseen) (61, 36, D) a book of the Spheres (61, 37, D) a +4 dagger of venom (unseen) (62, 0, D) a +2 battleaxe of flaming (unseen) (62, 1, D) a +0 war axe of electrocution (unseen) (62, 8, D) a +2 plate armour of fire resistance (62, 9, D) a +4 heavy sling (62, 16, D) the staff of Expedience {rPois Str+6 Alch} [staff of alchemy] rPois: It protects you from poison. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. (62, 17, D) the +8 orcbow "Hehaos" {drain, Str+3} Str+3: It affects your strength (+3). (unseen) (62, 26, D) a ring of resist corrosion (62, 27, D) a +0 falchion of holy wrath (62, 36, D) the +2 dagger of Subjectivity {drain, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (62, 37, D) a There-And-Back Book (62, 42, D) a +2 demon blade of draining (still there?) a +0 robe (still there?) (63, 0, D) a staff of air (unseen) (63, 8, D) a +3 scale mail of cold resistance (unseen) (63, 16, D) the +6 battleaxe "Ekhlee" {reap, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (63, 26, D) a scroll of brand weapon a ring of ice (63, 27, D) a +3 orcbow of flaming (unseen) (63, 30, D) a hell hound corpse (63, 36, D) the +7 falchion of Famine {venom, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (63, 37, D) a +1 war axe of freezing (unseen) (64, 16, D) a +0 robe of willpower (unseen) (64, 26, D) a +1 hand axe of electrocution (unseen) (64, 27, D) a ring of ice (65, 26, D) a +5 battleaxe of electrocution (unseen) (67, 0, D) a +2 ring mail of cold resistance (67, 4, D) a shapeshifter skeleton (68, 0, D) the +2 pair of boots of the Heavens {^Drain Slay+5 Stlth+} ^Drain: It drains your maximum health when unequipped. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. (69, 0, D) a +0 heavy battleaxe (unseen) (69, 36, D) a +7 giant spiked club (70, 20, D) a +0 trident (70, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 37, D) a staff of conjuration (70, 38, D) a +1 flail of holy wrath (70, 40, D) a +0 hand axe (71, 8, D) a staff of conjuration (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +1 rapier of holy wrath (unseen) (71, 36, D) the +7 dagger of Pain and Death {flame, rPois Str-2 Int+3 Stlth+} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (71, 37, D) a +3 plate armour of poison resistance (unseen) (71, 38, D) a +0 short sword a +0 ring mail (71, 40, D) a +0 club a +0 battleaxe a +0 plate armour an orc corpse (72, 8, D) a +1 long sword of protection (unseen) (72, 9, D) a staff of fire (unseen) (72, 17, D) a ring of protection from fire a ring of magical power (72, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 21, D) 3 large rocks (72, 27, D) a +1 buckler of positive energy (72, 36, D) an amulet of magic regeneration (72, 37, D) a staff of alchemy (unseen) (72, 38, D) a +1 dagger of electrocution (still there?) a +0 robe (still there?) a +0 short sword (still there?) an orc corpse (still there?) (73, 1, D) a +2 heavy glaive (unseen) (73, 16, D) the staff "Feni" {rElec rF+ MP+6 Dex+2 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (73, 17, D) a +3 leather armour of cold resistance (73, 21, D) a wind drake corpse (skeletalised by now) (73, 26, D) a +0 vampiric glaive (unseen) (73, 27, D) a staff of death (unseen) (73, 36, D) a staff of air (unseen) (73, 37, D) the +3 chain mail of Conat {rPois rF- Dex-5 SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (73, 38, D) a +0 club (74, 38, D) a +0 club a +0 scale mail an orc corpse (75, 1, D) a scarf of shadows