Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +4 ring of slaying (19, 1, D) a +1 war axe of venom (unseen) (20, 0, D) the Secrets of Shining Anthracomancy Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (20, 1, D) the Codex of Lithic Blows Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Awaken Armour Earth/Forgecraft 4 d - Orb of Destruction Conjuration 7 (unseen) (21, 0, D) a book of Displacement (21, 1, D) a +1 leather armour of willpower (unseen) (22, 0, D) the staff "Guunifuy" {rN++ Int+5 Necro} [staff of death] rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (unseen) (22, 1, D) the +5 halberd of Teacai Qyloo {speed, rPois rC+ Will-} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (23, 0, D) a staff of fire (unseen) (23, 1, D) a book of the Tundra (24, 0, D) 4 potions of heal wounds (24, 1, D) a +1 hand cannon of flaming (unseen) (25, 0, D) a staff of air (unseen) (25, 1, D) a staff of air (unseen) (26, 0, D) a book of Maladies (26, 1, D) the ring "Ero Qomn" {rPois rF- rCorr Str+6} [ring of strength] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (27, 0, D) a +3 heavy battleaxe (unseen) (27, 1, D) a +6 giant club (28, 0, D) the +4 ring mail "Ungyajome" {Str+5 Dex+2 Slay-4} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (28, 1, D) a ring of ice (29, 0, D) a +1 double sword of holy wrath (unseen) (29, 1, D) a Trismegistus Codex (35, 2, D) a +2 bardiche of flaming a +0 chain mail (35, 14, D) a +1 vampiric scimitar (unseen) (35, 15, D) a +1 heavy sling (unseen) (35, 28, D) a +1 robe of cold resistance (35, 29, D) a +1 glaive of flaming (36, 0, D) a staff of cold (unseen) (36, 1, D) the ring of Egaatel {*Corrode rElec rF- rC+ Int-3 Stlth+ Ice} [ring of ice] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. the ring of Isush {rF+ rC- Slay+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Fire: It increases the power of your Fire spells. (36, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (36, 4, D) a +0 long sword a +0 plate armour (36, 5, D) a +0 arbalest (36, 14, D) a manual of Evocations (36, 15, D) an amulet of guardian spirit (36, 28, D) the staff "Ostya" {Will+ Stlth+ Earth} [staff of earth] Will+: It increases your willpower. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (36, 29, D) a staff of air (37, 1, D) a +2 kite shield of cold resistance (37, 2, D) a +0 arbalest a +5 spear of venom (37, 3, D) a +2 long sword of holy wrath a +0 plate armour 2 large rocks a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (37, 5, D) 4 large rocks (37, 14, D) a +1 great sword (unseen) (37, 15, D) a book of Necromancy (37, 28, D) a ring of positive energy the +2 hand axe of Sulphur {flame, *Slow rN+ SInv} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. SInv: It lets you see invisible. (38, 1, D) the amulet "Iraonnaci" {Regen+ RegenMP+} [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. (38, 3, D) a +1 great sword of flaming a +0 chain mail +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (38, 4, D) 4 large rocks (38, 5, D) a +2 great sword of freezing a +0 chain mail (38, 14, D) a ring of positive energy (38, 15, D) a +6 ring of intelligence (38, 28, D) the +8 glaive "Gottov" {freeze, ^Contam rPois rCorr Str+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (38, 29, D) a staff of fire (39, 0, D) a staff of fire (39, 1, D) a staff of conjuration (39, 14, D) a riddle talisman (39, 15, D) the +5 whip "Jiuwefu" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (39, 30, D) a komodo dragon corpse a bullfrog corpse (39, 31, D) a water moccasin corpse (39, 32, D) a cane toad corpse (40, 0, D) a staff of conjuration (40, 1, D) a +1 sling of flaming (40, 14, D) a staff of fire (unseen) (40, 15, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (40, 29, D) a scarf of invisibility (40, 30, D) a cane toad corpse (40, 32, D) a water moccasin corpse (41, 0, D) a storm talisman (41, 14, D) the +0 helmet "Urraub" {*Slow +Inv rF+ rN+} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (41, 15, D) a ring of willpower (41, 28, D) the +8 rapier of Peace {venom, rC+ Int-2 Dex+5} rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (41, 29, D) the amulet "Seniank" {Faith ^Drain rPois rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (42, 0, D) a +0 great mace (42, 14, D) the Tractate on Caliginous Alteration Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Haunt Necromancy/Summoning 7 c - Infestation Necromancy 8 (unseen) (42, 15, D) a Grand Grimoire (42, 28, D) a staff of death (42, 29, D) the +4 dagger of Descent {spect, Int+4 Dex-5} Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (43, 14, D) a +0 plate armour (43, 15, D) +2 storm dragon scales (unseen) (43, 31, D) a blink frog corpse (49, 0, D) the +7 lajatang "Husoi" {elec, Int+3} Int+3: It affects your intelligence (+3). (49, 12, D) a staff of fire (unseen) (49, 36, D) a staff of cold (50, 0, D) the +4 eveningstar of Fee Simple {protect, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (50, 13, D) a staff of air (unseen) (50, 24, D) a ring of wizardry a ring of ice a ring of wizardry (50, 25, D) a +4 ring of protection (50, 37, D) a +1 spectral quarterstaff (51, 0, D) a +1 plate armour of cold resistance (51, 1, D) the staff "Feliov" {Fly rPois Conj} [staff of conjuration] Fly: It grants you flight. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (unseen) (51, 13, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (51, 17, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (51, 18, D) a yak corpse (skeletalised by now) (51, 25, D) a +1 glaive of freezing (51, 26, D) a +0 robe (51, 27, D) a +0 scimitar a +1 buckler of poison resistance (51, 37, D) the +8 shortbow "Ezyudi" {speed, ^Drain Str+2 Stlth+} ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (52, 0, D) the amulet of the Jester {Spirit rElec} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. (52, 1, D) a +4 ring of slaying (52, 5, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (52, 12, D) a ring of wizardry (52, 13, D) a +3 war axe of electrocution (52, 16, D) a komodo dragon corpse (skeletalised by now) (52, 24, D) the +6 plate armour of Pemniw {Will- Dex+3} Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (52, 25, D) a staff of earth (52, 27, D) a staff of conjuration a +0 robe a +2 halberd a +0 robe a human corpse (skeletalised by now) (52, 36, D) a ring of fire a staff of fire (52, 37, D) a staff of earth (53, 1, D) the amulet "Vevia" {Reflect Str+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). (53, 6, D) a glowing shapeshifter corpse (skeletalised by now) (53, 12, D) a ring of protection from cold (53, 13, D) a +0 scale mail of poison resistance (53, 17, D) a water moccasin corpse (skeletalised by now) (53, 24, D) a +0 dagger (53, 25, D) a +1 sling of flaming (53, 27, D) a +0 dagger a +0 robe (53, 36, D) an amulet of the acrobat (54, 13, D) the +8 short sword "Jesoph" {antimagic, rN+ Str+2 SInv} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (54, 24, D) a book of Wicked Creation (54, 25, D) a +4 heavy sling (54, 36, D) a +2 robe of willpower (55, 0, D) the ring "Alennual" {rN+ Will+ rCorr Str+3 Dex+6} [ring of dexterity] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (55, 1, D) the +1 robe of Moral Flaws {rN+++ Dex-5} rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). (unseen) (55, 12, D) a +4 whip of electrocution (unseen) (55, 13, D) a +1 heavy flail (unseen) (59, 36, D) the staff "Joant" {rPois rC++ Str+3 Ice} [staff of cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (unseen) (59, 37, D) a +2 pair of boots of rampaging (60, 18, D) a +0 dire flail a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (60, 36, D) an amulet of the acrobat (60, 37, D) the ring of Efepheot {rN+ MP+9 Dex+4} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). (61, 0, D) a scroll of brand weapon (61, 16, D) a +3 hand axe of flaming (unseen) (61, 18, D) a +1 vampiric dagger (still there?) a +0 robe (still there?) (61, 26, D) a staff of cold (unseen) (61, 36, D) a +6 ring of strength (61, 37, D) a +2 robe of resistance (61, 41, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (62, 0, D) a +0 heavy sling (unseen) (62, 1, D) a +0 giant club a +2 whip of electrocution (62, 2, D) a +0 giant club a +0 giant club (62, 3, D) a +0 giant club a +0 giant club (62, 8, D) the +1 battleaxe "Tacvu" {vamp, *Noise Str+5} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). (62, 9, D) a staff of cold (62, 16, D) a +2 robe of positive energy (62, 18, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (62, 20, D) a +2 quarterstaff of chaos a +0 cloak a +3 heavy flail a +0 leather armour the gnoll corpse of Crazy Yiuf (skeletalised by now) the human corpse of Edmund (skeletalised by now) (62, 26, D) a +0 orcbow of flaming (unseen) (62, 32, D) a +0 giant spiked club a +0 giant club (62, 36, D) the +3 battleaxe "Xusymno" {freeze, Int+8 Stlth-} Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. (63, 0, D) a +6 ring of strength (63, 8, D) a staff of conjuration (63, 16, D) the staff "Undertaker" {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (63, 19, D) a +0 scythe a +0 robe (63, 20, D) a +0 short sword a +0 scale mail the elf corpse of Duvessa (skeletalised by now) (63, 26, D) a +2 leather armour of positive energy (63, 30, D) 3 large rocks a +0 giant club (63, 31, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (63, 32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (63, 36, D) the +5 long sword of Hiutibin {speed, rC+ rN+ Str-3 Stlth+} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (63, 37, D) the +3 great sword "Fikhlorre" {antimagic, +Blink rN+ Dex+3 Stlth+} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (64, 17, D) a +0 ring mail of willpower (64, 26, D) a staff of fire (unseen) (64, 30, D) 3 large rocks a cyclops corpse (skeletalised by now) (64, 31, D) a +0 giant club a +0 giant club (65, 26, D) a +1 trident of venom (unseen) (67, 0, D) the +8 flail "Pauwudust" {heavy, rF++} rF++: It greatly protects you from fire. (68, 0, D) a +5 long sword of protection (69, 36, D) a +3 plate armour of poison resistance (unseen) (69, 38, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (69, 39, D) a +0 flail a +0 ring mail (70, 9, D) a ring of fire (70, 37, D) a +6 falchion of electrocution (unseen) (70, 39, D) a +0 club an orc corpse (skeletalised by now) (70, 40, D) a +0 dagger (still there?) a +2 ring mail of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) (71, 8, D) a +2 sling of flaming (unseen) (71, 11, D) a +2 scimitar a +0 robe (71, 16, D) the +3 morningstar "Gerue" {heavy, Stlth+} Stlth+: It makes you more stealthy. (71, 17, D) a +6 ring of strength (71, 26, D) a +2 hand axe of electrocution (71, 27, D) the amulet of Mabboll {Faith rPois rF- Regen+ rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (71, 36, D) a +2 spear of venom (71, 37, D) a +3 leather armour of positive energy (71, 38, D) a +0 dagger a +0 robe (71, 39, D) a +0 short sword a +0 chain mail a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (72, 8, D) a +2 troll leather armour (unseen) (72, 9, D) a staff of air (unseen) (72, 17, D) a +0 ring mail of fire resistance (unseen) (72, 26, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (72, 30, D) a +0 long sword a +0 robe a +0 buckler (72, 31, D) a +0 dagger a +0 robe a +0 long sword a +0 robe (72, 36, D) a +2 sling of flaming (unseen) (72, 37, D) a +3 long sword of flaming (unseen) (72, 39, D) a +2 dagger of draining (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (72, 40, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (73, 1, D) a +2 heavy great sword (unseen) (73, 26, D) a +2 trident of pain (73, 31, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +2 buckler (still there?) (73, 36, D) a +2 kite shield of reflection (unseen) (73, 37, D) a staff of death (unseen) (75, 1, D) a staff of death (unseen) (75, 26, D) a +0 short sword a +0 shortbow a +0 leather armour