Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) 5 scrolls of identify 4 scrolls of amnesia a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 buckler a +0 scale mail (7, 6, D) 7 scrolls of fog (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 4, D) a +6 ring of dexterity a ring of flight a +6 ring of dexterity (49, 24, D) a tin of tremorstones (2/2) (49, 36, D) the +1 dagger of the Thing {drain, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (49, 37, D) a +2 plate armour of willpower (unseen) (50, 24, D) the +1 pair of boots of Henotheism {Int+5} Int+5: It affects your intelligence (+5). (50, 25, D) a lightning rod (4/4) (50, 36, D) a fortress talisman (50, 37, D) a staff of air (unseen) (50, 39, D) a water moccasin corpse (50, 40, D) a wolf corpse (50, 41, D) a water moccasin corpse (51, 24, D) a book of Lightning (51, 25, D) a +2 ring mail of cold resistance (unseen) (51, 28, D) a +2 dagger of pain (still there?) a +0 robe (still there?) a kobold corpse (still there?) (51, 36, D) a scarf of repulsion (51, 37, D) a sanguine talisman (51, 40, D) a +0 robe a spriggan corpse (51, 41, D) a water moccasin corpse (52, 24, D) a +6 arbalest (unseen) (52, 25, D) a +1 flail of venom (unseen) (52, 26, D) a shapeshifter corpse (52, 27, D) a +3 dagger of draining a +0 robe (52, 36, D) a +1 spear of freezing (52, 37, D) a +4 mace of protection (unseen) (52, 38, D) a blink frog corpse (52, 41, D) a +0 robe (53, 24, D) 4 scrolls of enchant armour (53, 25, D) a manual of Unarmed Combat (53, 27, D) a shapeshifter corpse (53, 28, D) a +3 scimitar of draining (still there?) a +0 robe (still there?) (53, 36, D) a +0 sling of freezing (53, 37, D) a +3 chain mail of fire resistance (unseen) (54, 24, D) the staff "Siriufai" {^Drain Int+6 Conj Summ Ice} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (unseen) (54, 25, D) a +6 ring of dexterity (55, 24, D) a +2 scale mail of fire resistance (unseen) (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +4 rapier of freezing (unseen) (60, 36, D) a staff of cold (unseen) (60, 37, D) a staff of air (61, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 8, D) the +10 great sword of Arbitration {spect, *Slow rCorr Dex+4} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (61, 16, D) a ring of protection from cold (61, 26, D) a +5 ring of evasion (61, 36, D) a +6 spear of venom (61, 37, D) a staff of cold (62, 1, D) a +0 orcbow a ring of wizardry a centaur corpse (skeletalised by now) (62, 2, D) a +0 orcbow (62, 8, D) a staff of alchemy (62, 9, D) a ring of willpower (62, 16, D) a blade talisman (62, 17, D) a +3 heavy glaive (unseen) (62, 22, D) a +0 glaive a +0 falchion (62, 26, D) an amulet of magic regeneration (62, 27, D) a +4 plate armour of cold resistance (unseen) (62, 29, D) an adder corpse (skeletalised by now) (62, 36, D) a +2 great sword of flaming (unseen) (63, 0, D) a +0 flail of protection (unseen) (63, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 8, D) a +1 chain mail of cold resistance (63, 16, D) a ring of magical power (63, 20, D) a +0 partisan (63, 22, D) a +0 flail a +0 club a draconian corpse (skeletalised by now) (63, 26, D) a +3 chain mail of cold resistance (unseen) (63, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 28, D) a +0 long sword of holy wrath (63, 36, D) a +2 halberd of protection (unseen) (63, 37, D) a +1 trident of venom (unseen) (64, 20, D) a +0 club (64, 21, D) a +0 morningstar (64, 27, D) a +1 chain mail of positive energy (unseen) (64, 29, D) a water moccasin corpse (skeletalised by now) (64, 30, D) a ball python corpse (skeletalised by now) (64, 31, D) a black mamba corpse (skeletalised by now) (65, 26, D) a +0 plate armour of poison resistance (unseen) (67, 0, D) the +10 war axe of Eternal Harmony {speed, rN+} rN+: It protects you from negative energy. (unseen) (68, 0, D) a staff of air (unseen) (69, 36, D) a +10 plate armour of ponderousness (unseen) (70, 9, D) a ring of resist corrosion (70, 36, D) the ring of Vutial {rPois rN++} [ring of positive energy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (70, 37, D) a +1 great sword of holy wrath (unseen) (70, 41, D) a scorpion corpse (71, 8, D) the +7 partisan of Wasos {speed, Dex+3} Dex+3: It affects your dexterity (+3). (71, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 17, D) a +0 long sword a +0 robe the +6 chain mail of Weown {rF+ Slay+3} rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 19, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 26, D) the staff "Awov" {*Corrode rPois Will+ Int+2 Ice Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 36, D) a +6 ring of dexterity (72, 9, D) a +3 great sword of pain (unseen) (72, 16, D) a ring of protection from fire (72, 17, D) the +0 rapier of Evolution {flame, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (72, 18, D) a +0 rapier a +0 ring mail (72, 19, D) a +0 shortbow a +0 dagger a +0 leather armour (72, 20, D) a +1 scimitar of electrocution (72, 26, D) a staff of air (72, 36, D) a staff of death (72, 37, D) a staff of cold (72, 40, D) a scorpion corpse (73, 1, D) 4 scrolls of enchant weapon (73, 16, D) a +5 ring of evasion (73, 17, D) a ring of ice (73, 19, D) a +0 long sword a +0 ring mail (73, 27, D) a +2 quarterstaff of draining (73, 36, D) the ring of Ygeus {Wiz Str+2 Int+2 Dex+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (73, 37, D) a +2 heavy spear (unseen) (74, 2, D) a +0 dagger a +0 leather armour (74, 4, D) a +0 long sword a +0 scale mail