Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) 5 scrolls of identify 7 scrolls of fog a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) 4 scrolls of amnesia (6, 8, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of dexterity a ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +7 battleaxe of the Enemy {freeze, rF- MP-4 Str+6} rF-: It makes you vulnerable to fire. MP-4: It affects your magic capacity (-4). Str+6: It affects your strength (+6). (unseen) (61, 2, D) a river rat corpse (skeletalised by now) (61, 8, D) the staff of the Crypt {Dex+5 Earth} [staff of earth] Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. (unseen) (61, 10, D) a +1 heavy hand axe (still there?) a draconian corpse (skeletalised by now) (still there?) (61, 16, D) the +8 plate armour of Servitude {rN+++ Will- MP+8 Dex+3} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). (61, 26, D) a book of Party Tricks (62, 0, D) the +2 scale mail "Uhepi" {-Tele rCorr Str+3} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (62, 8, D) a +4 trident of protection (62, 9, D) a +0 leather armour of cold resistance (62, 10, D) a +0 battleaxe (62, 16, D) a staff of alchemy (62, 26, D) a +2 hand axe of freezing (unseen) (62, 27, D) a +1 halberd of freezing (unseen) (62, 29, D) a +0 spear a hornet corpse (63, 8, D) a +1 glaive of venom (unseen) (63, 10, D) a +0 morningstar (63, 11, D) a +0 dagger (63, 16, D) a +2 scimitar of venom (63, 17, D) a +5 dagger of venom (63, 26, D) a +3 rapier of speed (unseen) (63, 27, D) the +5 trident of Woe {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (63, 29, D) a +0 rapier a +0 robe a spriggan corpse (63, 30, D) a wolf corpse (64, 16, D) the +0 crystal plate armour "Ixuyxinu" {+Blink rElec rF+ rC+} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (64, 17, D) a sanguine talisman (64, 30, D) a +0 rapier a +0 robe a spriggan corpse (64, 32, D) a +0 rapier a +0 robe (67, 2, D) a +0 club a +0 ring mail (68, 0, D) a +3 scale mail of positive energy (unseen) (68, 2, D) a +0 dagger a +0 robe (69, 0, D) the +7 hand cannon of Doros {speed, rC+} rC+: It protects you from cold. (unseen) (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) a +0 pair of gloves of infusion (unseen) (70, 8, D) a +6 flail of venom (unseen) (70, 10, D) a +0 glaive an adder corpse (skeletalised by now) (70, 11, D) an adder corpse (skeletalised by now) (70, 36, D) a +0 triple sword of flaming (unseen) (70, 37, D) a +1 ring mail of willpower (unseen) (70, 43, D) a throwing net (71, 8, D) the +11 battleaxe "Opoa" {flame, rPois} rPois: It protects you from poison. (71, 10, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +1 long sword of holy wrath (unseen) (71, 36, D) a phial of floods (71, 37, D) a ring of flight (71, 40, D) a throwing net (72, 8, D) the ring "Ytuawn" {rPois rCorr MP+9 Str-5} [ring of magical power] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). (72, 9, D) the +1 rapier "Vioqan" {freeze, rPois Will- Dex+8} rPois: It protects you from poison. Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). (unseen) (72, 15, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (72, 16, D) a ring of positive energy (72, 17, D) a +4 flail of pain (72, 27, D) a staff of air (unseen) (72, 36, D) the ring of Gozag's Condemnation {rElec rF+ Str+3 Stlth+} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (72, 37, D) a ring of ice (73, 1, D) a staff of earth (unseen) (73, 17, D) a ring of magical power (73, 20, D) a black bear corpse (skeletalised by now) (73, 26, D) an amulet of faith (73, 27, D) a +1 leather armour of cold resistance (unseen) (73, 36, D) a book of Debilitation (73, 37, D) a +5 mace of protection (unseen)