Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 leather armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman "Weafifu" {rPois Int-2 Dex+4 Stlth+} (still there?) [spider talisman] rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 2, D) a +0 shortbow (61, 0, D) a +4 dagger of venom (unseen) (61, 4, D) a human corpse (skeletalised by now) (61, 16, D) a +1 vampiric war axe (unseen) (61, 26, D) a book of Frost (62, 0, D) a ring of magical power (62, 8, D) a staff of fire (62, 9, D) the ring of Gyczotoeph {rPois rCorr Slay+4} [ring of slaying] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (62, 17, D) a +0 spear (still there?) a +0 buckler (still there?) a +1 spectral quarterstaff (still there?) (62, 22, D) a black bear corpse (62, 27, D) a +0 dagger (62, 32, D) a +0 mace (still there?) an orb of guile (still there?) a draconian corpse (still there?) (63, 0, D) a +4 rapier of speed (unseen) (63, 4, D) a human corpse (skeletalised by now) (63, 16, D) a staff of earth (unseen) (63, 17, D) a +4 shortbow of flaming (unseen) (63, 26, D) a +2 robe of willpower (unseen) (63, 27, D) the +0 helmet of Rugyxid {rF+ Str+3 Slay+2} rF+: It protects you from fire. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (64, 16, D) the +8 trident "Vuukom" {freeze, rN+ Str+2 Dex-3 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (64, 26, D) 4 potions of haste (64, 27, D) a +0 hand axe (65, 18, D) a +0 spear a +0 buckler a spriggan corpse (65, 20, D) a wolf corpse (65, 26, D) a +3 scale mail of cold resistance (unseen) (66, 16, D) a wolf corpse (66, 17, D) a +0 rapier a +1 robe of positive energy a +0 buckler (67, 0, D) a +6 ring of dexterity (67, 17, D) a +0 short sword a +0 robe a spriggan corpse (68, 0, D) a +6 ring of dexterity (70, 8, D) a staff of conjuration a hell hound corpse (71, 8, D) a +2 robe of positive energy (71, 16, D) a staff of earth (71, 17, D) a staff of earth (71, 22, D) a +0 long sword a +0 robe (71, 26, D) a +0 long sword of freezing (unseen) (71, 27, D) a ring of positive energy a ring of poison resistance (72, 8, D) a +1 heavy long sword (72, 17, D) a scroll of brand weapon (72, 22, D) a +0 long sword a +0 robe (72, 26, D) a ring of ice (72, 27, D) a +3 leather armour of fire resistance (73, 1, D) a +1 great sword of holy wrath (73, 16, D) a book of Wicked Creation (73, 17, D) the +2 ring mail of the Vacuum {rElec rF+ MP+11 Str-2} rElec: It insulates you from electricity. rF+: It protects you from fire. MP+11: It affects your magic capacity (+11). Str-2: It affects your strength (-2). (unseen) (73, 27, D) a +2 vampiric halberd (unseen)