Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 5 scrolls of identify 4 scrolls of amnesia 7 scrolls of fog (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 0, D) a +4 ring of slaying (36, 1, D) a Codex of Conductivity (37, 0, D) a ring of resist corrosion (37, 1, D) a staff of fire (38, 0, D) a +3 long sword of electrocution (38, 1, D) a phantom mirror (39, 0, D) a staff of fire (39, 1, D) an amulet of faith (40, 0, D) a +2 scale mail of cold resistance (40, 1, D) a +3 whip of venom (41, 0, D) a phantom mirror (41, 1, D) the +9 glaive of Wavun {speed, *Rage rF+ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. SInv: It lets you see invisible. (41, 4, D) a +2 demon trident of draining a +0 plate armour (42, 0, D) a +4 plate armour of cold resistance (42, 1, D) the ring of Fugeqete {rPois rF+ rC- rN++ Will+ MP+9} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (48, 29, D) an anaconda skeleton (49, 0, D) a +1 short sword of holy wrath (49, 1, D) a +1 flail of draining (49, 12, D) a dragon-coil talisman (49, 24, D) the +1 hand axe "Ogrebane" {elec, *Noise rPois rCorr Dex+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (49, 29, D) a +0 glaive a +0 robe a naga skeleton (49, 36, D) a manual of Shields (49, 37, D) a staff of earth (50, 0, D) a +1 plate armour of cold resistance (50, 1, D) the +4 rapier of Naaxat {drain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (50, 12, D) a +5 mace of protection (50, 13, D) a phantom mirror (50, 24, D) a scroll of brand weapon (50, 30, D) a +0 whip (50, 36, D) a +1 chain mail of cold resistance (50, 37, D) a ring of magical power (51, 0, D) the ring "Hidwem" {rC- Will+ Int-4 Dex+8} [ring of willpower] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). (unseen) (51, 1, D) a +4 ring of protection (51, 12, D) a phial of floods (51, 13, D) a +3 scale mail of cold resistance (51, 24, D) a +1 antimagic rapier (51, 25, D) a +5 short sword of venom (51, 28, D) an adder skeleton (51, 30, D) a +0 long sword (51, 36, D) a +2 mace of holy wrath (51, 37, D) a staff of earth (52, 0, D) the +3 broad axe of Yesterday {drain, Str+4} Str+4: It affects your strength (+4). (52, 1, D) the +1 war axe of the Warrior {freeze, rC+ Int+2 Dex-5} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (52, 12, D) a +0 orcbow of flaming (52, 13, D) a staff of conjuration (52, 24, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (52, 32, D) a water moccasin corpse (skeletalised by now) (52, 36, D) a staff of earth (53, 0, D) a phantom mirror (53, 1, D) a lightning rod (4/4) (53, 12, D) 4 potions of haste (53, 13, D) +2 pearl dragon scales (53, 25, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (53, 36, D) the staff of the Trees {rPois Str+5 Earth} [staff of earth] rPois: It protects you from poison. Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. (53, 37, D) a +0 flail of holy wrath (54, 0, D) a phial of floods (54, 1, D) a +1 scale mail of poison resistance (54, 12, D) a staff of earth (54, 13, D) the staff of Obiter Dictum {rF+ MP+8 Str+3 Fire} [staff of fire] rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (54, 24, D) a +4 ring of slaying (54, 25, D) a scroll of brand weapon (54, 30, D) a +0 spear (54, 36, D) a +2 halberd of freezing (55, 12, D) a +1 longbow of freezing (55, 13, D) a +1 ring mail of cold resistance (55, 24, D) a +2 scale mail of fire resistance (59, 36, D) a staff of fire (59, 37, D) an amulet of reflection (60, 37, D) a +6 ring of strength (61, 0, D) a scroll of fog a +0 giant club a +0 dire flail (61, 8, D) the +5 shortbow of Nunol {antimagic, Fly Str+2 Dex+2} Fly: It grants you flight. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (61, 16, D) a ring of wizardry (61, 26, D) a staff of cold (61, 36, D) +0 acid dragon scales (61, 37, D) a ring of see invisible (61, 41, D) the felid corpse of Paler (skeletalised by now) (61, 44, D) the felid skeleton of Paler (62, 0, D) a +0 giant club a +0 mace of holy wrath an ogre corpse (skeletalised by now) (62, 1, D) a +0 giant club a +0 giant club a staff of alchemy (62, 4, D) a two-headed ogre corpse (skeletalised by now) (62, 8, D) a +3 short sword (62, 9, D) +0 ice dragon scales (62, 16, D) the +1 ring mail of Qywk {^Contam ^Drain +Blink rCorr} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (62, 17, D) a staff of alchemy (62, 26, D) a +0 longbow of electrocution (62, 27, D) a ring of positive energy (62, 36, D) a +1 orcbow of flaming (62, 37, D) a +2 robe of fire resistance (63, 8, D) the +8 Vampire's Tooth {megavamp} (63, 17, D) a +3 quarterstaff of pain (63, 26, D) the +1 broad axe "Tattletale" {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (63, 27, D) the +2 chain mail "Donos" {Stlth+} Stlth+: It makes you more stealthy. (63, 36, D) a staff of earth (63, 37, D) a +0 broad axe of freezing (64, 17, D) a +0 spectral quarterstaff (64, 26, D) a +1 robe of resistance (64, 27, D) a +2 lajatang of speed (65, 26, D) the +1 pair of gloves of Qoal {rC+ rCorr Int-4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (67, 0, D) the +3 dagger of Taxation {freeze, rCorr} rCorr: It protects you from acid and corrosion. (69, 0, D) a staff of fire (69, 1, D) a +0 dagger a +0 robe (70, 8, D) a +2 morningstar of flaming (70, 9, D) the +7 quarterstaff "Papnaifi" {vamp, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (71, 16, D) a staff of cold (71, 26, D) a +0 short sword a +0 robe a +2 heavy long sword (71, 27, D) a staff of fire an adder corpse (skeletalised by now) (71, 36, D) a ring of protection from cold (72, 8, D) a staff of conjuration (72, 9, D) a +2 pair of gloves of hurling (72, 16, D) 4 scrolls of enchant weapon (72, 17, D) a +3 morningstar of protection (72, 26, D) a water moccasin corpse (skeletalised by now) (72, 27, D) a +3 heavy mace a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of air (72, 37, D) a +6 ring of dexterity (73, 1, D) a scarf of shadows (73, 16, D) the ring of Entrepreneurial Spirit {rElec rPois rN++} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (73, 26, D) a +0 whip the +7 falchion "Xeext" {flame, ^Fragile rN+ Str+5} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). a naga corpse (skeletalised by now) (73, 27, D) a +2 ring mail of cold resistance (73, 36, D) a staff of alchemy (73, 37, D) a +3 falchion of draining (74, -1, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a ring of protection from cold