Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) a book of the Tundra (35, 28, D) a staff of earth (35, 29, D) a +6 ring of strength (36, 28, D) the ring "Dyigik" {rElec rC+ AC+4} [ring of protection] rElec: It insulates you from electricity. rC+: It protects you from cold. AC+4: It affects your AC (+4). (unseen) (36, 29, D) a +3 falchion of draining (37, 27, D) a +4 scimitar of flaming (37, 28, D) the +1 dagger "Killer Bee's Bane" {freeze, rN++} rN++: It greatly protects you from negative energy. (37, 29, D) the +1 ring mail of Neorak {Regen+} Regen+: It increases your rate of health regeneration. (38, 28, D) a +2 short sword of distortion (38, 29, D) a condenser vane (39, 28, D) the +2 leather armour of the Hills {+Blink rC- Dex+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (39, 29, D) a book of the Earth (40, 28, D) an amulet of reflection (40, 29, D) an orb of energy (41, 28, D) a +1 scimitar of flaming a +2 heavy hand axe (41, 29, D) a staff of earth (49, 24, D) a +0 short sword (49, 36, D) the +11 rapier of Undoing {vamp, *Noise rF+ rC+ Dex+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (49, 37, D) a +2 dagger of draining (49, 41, D) a +0 morningstar (50, 24, D) a +0 rapier (50, 25, D) +1 storm dragon scales (50, 36, D) the +2 spear of Rotation {antimagic, rN++ Int+4 Stlth-} rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (50, 37, D) an amulet of regeneration (50, 39, D) a quicksilver dragon skeleton (51, 24, D) a book of Decay (51, 25, D) a +2 mace of protection (51, 36, D) a +2 dagger of protection (51, 37, D) a +2 hand axe of electrocution (51, 38, D) 3 large rocks (52, 24, D) a staff of air (52, 25, D) the +1 spear of Moral Flaws {antimagic, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (52, 29, D) a +0 scimitar of electrocution (52, 37, D) a ring of ice (53, 24, D) a staff of death (53, 25, D) a manual of Fire Magic (53, 30, D) a +6 vampiric battleaxe (53, 36, D) a ring of resist corrosion (53, 37, D) a staff of earth (54, 25, D) a granite talisman (54, 36, D) the +11 scimitar of the Foot {freeze, Int+4} Int+4: It affects your intelligence (+4). (55, 24, D) a +2 pair of boots of rampaging (57, 44, D) a yellow draconian corpse (skeletalised by now) (58, 43, D) a red draconian corpse (skeletalised by now) (58, 44, D) a +0 scimitar (59, 37, D) a +2 troll leather armour (59, 44, D) a +0 long sword (60, 36, D) a scroll of brand weapon (60, 37, D) a ring of resist corrosion (60, 43, D) a +2 mace of draining (60, 44, D) a +0 battleaxe (61, 0, D) a +0 long sword a +0 scale mail a ring of positive energy (61, 1, D) a +0 long sword a +0 ring mail (61, 8, D) a +0 long sword a +0 robe a +6 arbalest of flaming an elf corpse (skeletalised by now) (61, 16, D) the +5 scale mail "Nyuzoyn" {Harm Int+2} Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). (61, 18, D) a ball python corpse (skeletalised by now) (61, 27, D) a +2 mace of protection (61, 39, D) a +0 long sword a yellow draconian corpse (skeletalised by now) (61, 40, D) a +0 long sword a +5 antimagic longbow (61, 42, D) a +0 hand axe (61, 43, D) a +1 mace of draining (61, 44, D) the felid corpse of Paler (skeletalised by now) the felid corpse of Paler (skeletalised by now) (62, -1, D) an elf corpse (skeletalised by now) (62, 0, D) the +9 long sword of Infection {heavy, rPois rF+ Str-3 Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (62, 1, D) a staff of air (62, 8, D) a +0 long sword a +0 robe (62, 9, D) a +0 flail of protection (62, 16, D) a +0 spear the +8 war axe of Pride {holy, *Corrode rPois rF+ Dex+8} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Dex+8: It affects your dexterity (+8). (62, 26, D) a +0 long sword a +0 robe (62, 27, D) a +2 chain mail of poison resistance (62, 31, D) a +1 scimitar of venom (62, 36, D) a +1 ring mail of fire resistance (62, 37, D) a staff of cold (62, 43, D) a +0 short sword a black draconian corpse (skeletalised by now) (62, 44, D) a +0 dire flail a ring of fire a red draconian corpse (skeletalised by now) (63, 8, D) a +0 dagger a +0 robe a staff of fire (63, 10, D) an elf corpse (skeletalised by now) (63, 16, D) a +0 halberd a +5 vampiric falchion a naga corpse (skeletalised by now) (63, 17, D) +1 swamp dragon scales (63, 26, D) a +3 rapier of venom (63, 27, D) a +0 rapier a +0 robe a +2 shortbow of freezing (63, 31, D) an elf corpse (skeletalised by now) (63, 37, D) a +1 spear of flaming (64, 17, D) a +0 robe a ball python corpse (skeletalised by now) (64, 26, D) a +0 short sword a +0 leather armour a +1 flail of protection (64, 27, D) a +1 short sword of flaming a +0 shortbow a +0 leather armour a +2 flail of distortion (64, 28, D) a +0 long sword a +0 robe (64, 42, D) a red draconian corpse (skeletalised by now) (67, 0, D) a +4 short sword of flaming (68, 0, D) a staff of air (69, 0, D) a staff of earth (69, 36, D) a staff of death (69, 40, D) a +0 short sword (70, 8, D) the staff "Xistir" {^Drain rF+ rN+ Str+5 Int-5 Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Fire: It increases the power of your Fire spells. (70, 9, D) the +1 short sword of Glory {spect, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (70, 36, D) the +3 scale mail of the Equator {+Blink rF- rN++ Will-} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (70, 40, D) a +0 war axe (70, 42, D) a +0 dire flail a black draconian corpse (skeletalised by now) (71, 8, D) the +1 robe of Tepigiam {Dex+4} Dex+4: It affects your dexterity (+4). (71, 16, D) a staff of earth (71, 17, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (71, 19, D) a +0 rapier a +0 robe (71, 21, D) a +0 long sword a +0 robe (71, 37, D) a staff of earth (71, 41, D) a +0 flail a +0 short sword (72, 9, D) the +4 whip "Qapeuv" {protect, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (72, 16, D) a staff of air (72, 17, D) a +2 falchion of protection (72, 21, D) a +2 glaive of freezing (72, 36, D) the +5 hand axe of the Wraith {pain, Str+3} Str+3: It affects your strength (+3). (72, 37, D) a +2 lajatang of electrocution (72, 40, D) a +0 trident a white draconian corpse (skeletalised by now) (72, 41, D) a +0 dagger a +0 broad axe a draconian corpse (skeletalised by now) (73, 1, D) a +3 short sword of holy wrath (73, 16, D) a +3 rapier of electrocution (73, 17, D) the staff "Buytt" {rN+ Str+2 Necro} [staff of death] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. (73, 37, D) a ring of wizardry