Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 35, D) a +4 demon trident a +0 plate armour a human corpse (49, 36, D) 4 potions of haste (49, 37, D) a +1 orcbow of draining (50, 36, D) a storm talisman (50, 37, D) the Incunable of Causimancy and the Band Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Detonation Catalyst Fire/Alchemy 5 c - Malign Gateway Summoning/Translocation 7 (unseen) (51, 36, D) a sanguine talisman (51, 37, D) a +0 long sword of flaming (51, 38, D) a +0 long sword a +0 chain mail (52, 36, D) an amulet of regeneration (52, 37, D) a +3 leather armour of cold resistance (53, 35, D) a +3 partisan of flaming a +0 chain mail (53, 36, D) a ring of protection from cold (53, 37, D) the +7 great mace of Causality {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (54, 36, D) a +1 flail of protection (59, 36, D) a +4 war axe of freezing (59, 37, D) a +2 mace of protection (60, 37, D) a staff of fire (61, 0, D) a ring of see invisible (61, 8, D) a staff of death (61, 36, D) a +1 great sword of flaming the +6 scale mail of the Black Moon {Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. a fire giant skeleton (61, 37, D) an amulet of magic regeneration (61, 40, D) a +2 great sword of flaming (62, 1, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 7, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 12, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) a +2 demon whip of pain (62, 17, D) a ring of fire (62, 26, D) the orb of Gluttony {mayhem, +Inv Int-3 Stlth+ Necro} +Inv: It lets you turn invisible. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (62, 28, D) a +0 shortbow a +0 dagger a +0 leather armour (62, 36, D) a +0 robe of positive energy (62, 37, D) a hell hog skeleton (63, 0, D) a ring of willpower (63, 13, D) a +0 dagger a +0 robe (63, 16, D) the staff of Law {rN+ Earth} [staff of earth] rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (63, 17, D) a +2 robe of fire resistance (63, 27, D) the granite talisman of Elyvilon's Envy {Int+3} [granite talisman] Int+3: It affects your intelligence (+3). (unseen) (63, 28, D) a +0 dagger a +0 shortbow a +0 leather armour (63, 31, D) an elf corpse (skeletalised by now) (63, 36, D) a +5 broad axe of flaming a +0 chain mail a book of Annihilations a human skeleton (63, 37, D) a +4 demon whip of pain a +0 plate armour a +2 heavy arbalest (64, 16, D) a +3 rapier of holy wrath (64, 17, D) a manual of Maces & Flails (64, 26, D) a +0 long sword a +0 leather armour the +0 shortbow of Narrow Duty {heavy, *Corrode rN+ Str+4 Int+3} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). an elf corpse (skeletalised by now) (64, 27, D) a +0 long sword a +0 scale mail a +1 helmet of see invisible an elf corpse (skeletalised by now) (65, 26, D) a +0 short sword a +0 ring mail a +0 buckler a +1 leather armour of fire resistance (67, 0, D) a +0 glaive of venom (67, 4, D) an ugly thing corpse (skeletalised by now) (68, 4, D) an ugly thing corpse (skeletalised by now) (69, 0, D) a ring of magical power (70, 8, D) a +0 troll leather armour (70, 9, D) a +7 giant club (70, 25, D) a +4 scimitar of flaming (70, 26, D) a hell hog corpse (skeletalised by now) (70, 36, D) a +3 long sword of draining (70, 37, D) a +2 short sword of draining (71, 8, D) a +2 heavy battleaxe (71, 16, D) a ring of fire (71, 27, D) the +0 hat of Nepolun {rElec Str+6 Int-3} rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). (71, 37, D) a staff of earth (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) the +5 cloak "Watheosi" {*Silence rC++ Int+4} *Silence: It may silence you when you take damage. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). (72, 26, D) a staff of air (72, 27, D) a +4 ring of protection (72, 36, D) a +3 ring mail of fire resistance (72, 37, D) the staff of Memui {^Fragile rPois MP+5 Tloc Air Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (73, 2, D) a +0 short sword (73, 16, D) a +4 plate armour of cold resistance (73, 17, D) a staff of earth (73, 26, D) the ring of the Summoning Pariah {rElec rF+ rN+ Will+ MP-7} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. MP-7: It affects your magic capacity (-7). (73, 27, D) a +1 scimitar of flaming a book of Spectacle (73, 28, D) a +3 scimitar of flaming (73, 36, D) a +3 spectral quarterstaff (73, 37, D) a +4 heavy battleaxe (74, 3, D) a +0 club (75, 1, D) the +4 falchion of the Trees {flame, ^Contam Int+2 Dex+4 SInv} ^Contam: It causes magical contamination when unequipped. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible.