Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence (10, 7, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a book of Beasts (36, 0, D) the +2 rapier "Gamyxa Upyi" {distort, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (36, 1, D) a potion of might (37, 0, D) a book of Winter (37, 1, D) a +2 flail of venom (37, 14, D) the staff of the Uplifting Gods {Stlth+ Conj} [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (37, 15, D) a +4 ring of protection (38, 0, D) a staff of fire (38, 1, D) a +7 short sword of protection (38, 14, D) a +4 scale mail of cold resistance (38, 15, D) a staff of air (39, 0, D) a ring of poison resistance (39, 1, D) the +9 trident "Hoorchosu" {speed, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (39, 14, D) an amulet of regeneration (39, 15, D) a +6 ring of strength (40, 0, D) a +2 robe of willpower (40, 1, D) a phantom mirror (inert) (40, 14, D) a lightning rod (4/4) (40, 15, D) a staff of conjuration (41, 0, D) a +4 ring of protection (41, 1, D) a staff of air (41, 14, D) a +1 great sword of flaming (41, 15, D) the Vellum of the Pyre Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Fire/Alchemy 4 d - Ignition Fire 8 (unseen) (42, 0, D) a staff of cold (42, 1, D) a staff of alchemy (42, 14, D) a book of Callings (42, 15, D) a sack of spiders (43, 14, D) a staff of death (43, 15, D) a ring of positive energy (49, 24, D) a condenser vane (49, 36, D) a +5 broad axe of holy wrath (49, 37, D) a +2 plate armour of cold resistance (50, 24, D) a book of Weapons (50, 25, D) a +2 heavy partisan (50, 36, D) the +3 leather armour of Qanaisud {*Silence rElec rF+ Dex+6} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). (50, 37, D) the fortress talisman "Voet" {Int+3} [fortress talisman] Int+3: It affects your intelligence (+3). a guardian serpent corpse (50, 38, D) a +0 club a +0 robe (51, 24, D) a staff of earth (51, 25, D) a staff of fire (51, 36, D) a staff of fire (51, 38, D) a +0 dire flail (51, 39, D) a water moccasin corpse (51, 40, D) a water moccasin corpse (52, 24, D) an orb of guile (52, 25, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (52, 37, D) the +2 short sword of Juwnics {flame, Will+ Int+5 Dex+2} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). an adder corpse (53, 24, D) a staff of death (53, 25, D) an amulet of guardian spirit (53, 36, D) a +0 war axe a +0 robe a +5 antimagic glaive (53, 37, D) the +1 dagger "Keluosam" {holy, *Rage rElec Will+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). (54, 24, D) the +0 hand axe of the Foremost Portals {freeze, Str+4} Str+4: It affects your strength (+4). (54, 25, D) a sack of spiders (54, 35, D) a +0 whip a +0 robe a naga corpse (54, 36, D) the +3 eveningstar "Umyorhem" {flame, rC+ rN+ MP+6 SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (55, 24, D) the blade talisman "Mukheeg" {Slay+3} [blade talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (59, 25, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 36, D) the +8 scimitar of Agony {elec, *Noise rPois rF- Dex+7} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). (59, 37, D) a +2 plate armour of fire resistance (60, 16, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (60, 36, D) a scroll of brand weapon (60, 37, D) a +3 scale mail of poison resistance (61, 8, D) a ring of positive energy an adder corpse (skeletalised by now) (61, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 36, D) a +1 trident of protection (61, 37, D) the +6 hand axe "Ypoimae" {heavy, Fly rN+ Will+ Dex-4} Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). (62, 0, D) the spider talisman of Calculation {rC+ Will+++ Str-5 Int-2} [spider talisman] rC+: It protects you from cold. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Int-2: It affects your intelligence (-2). (62, 1, D) a staff of conjuration (62, 8, D) a +3 battleaxe of freezing a ball python corpse (skeletalised by now) (62, 9, D) a +6 ring of strength an adder corpse (skeletalised by now) (62, 17, D) a +0 trident a boomerang a scroll of brand weapon (62, 19, D) a +0 trident 2 boomerangs a +0 orcbow (62, 26, D) 5 large rocks a +0 arbalest the +3 rapier of Contradiction {protect, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a yaktaur corpse (skeletalised by now) (62, 27, D) a staff of air (62, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 36, D) a staff of air (62, 37, D) a +3 leather armour of fire resistance (62, 41, D) a ghoul corpse (skeletalised by now) (63, 0, D) the +0 short sword of the Beast {vamp, rElec rCorr Str+4 Int+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (63, 8, D) the +9 sling "Rypas" {elec, rElec rC- Str+5 Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (63, 16, D) the +1 quarterstaff "Pocritym" {pain, ^Fragile rF- rCorr Str+8} ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). (63, 17, D) a +0 shortbow a staff of earth a centaur corpse (skeletalised by now) (63, 26, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 27, D) a +0 arbalest an amulet of guardian spirit (63, 36, D) a +0 scimitar of flaming (63, 37, D) a ring of resist corrosion (64, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 26, D) a staff of alchemy (64, 27, D) a +0 shortbow (still there?) the amulet "Tecver" {RegenMP+ Dex+2} (still there?) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). (64, 29, D) 3 large rocks (65, 26, D) a ring of ice (67, 0, D) the +8 scimitar of Ashenzari's Regard {heavy, ^Drain rN++ Will+++ Dex-5} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). (68, 0, D) a staff of alchemy (69, 0, D) the +2 quarterstaff of Aryfoer {venom, rN+++ Str-5 Int+3 Stlth-} rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (69, 11, D) a +0 club a +0 robe (69, 36, D) a staff of cold (70, 9, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (70, 10, D) a +2 quarterstaff of chaos a +1 cloak (70, 13, D) a +0 mace a +0 robe a wand of polymorph (7) (70, 36, D) a manual of Stealth (70, 37, D) a staff of earth (71, 8, D) a staff of alchemy (71, 11, D) a +0 scythe a +0 robe a +0 dagger a +0 robe the human corpse of Sigmund (skeletalised by now) (71, 16, D) the staff "Lumi" {rPois Stlth+ Conj Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (71, 17, D) a +2 short sword of draining (71, 26, D) a +0 scale mail (71, 27, D) a +1 leather armour of poison resistance (71, 32, D) a +0 short sword a +10 plate armour of ponderousness the elf corpse of Duvessa (skeletalised by now) (71, 37, D) a +4 orcbow of electrocution (72, 9, D) a +3 leather armour of cold resistance (72, 16, D) the +1 mace "Xusajot" {protect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (72, 17, D) a +4 scale mail of fire resistance (72, 26, D) the +8 spear "Eteficha" {holy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 27, D) a ring of flight (72, 31, D) a +2 hat a +0 rapier a +0 leather armour the felid corpse of Paler (skeletalised by now) the human corpse of Eustachio (skeletalised by now) (72, 32, D) a +2 heavy flail a +0 chain mail (72, 36, D) a scroll of brand weapon (73, 1, D) a +6 ring of strength (73, 16, D) the +10 short sword of Mandamus {heavy, ^Drain rPois rCorr SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (73, 17, D) a staff of death (73, 30, D) a +0 scimitar of flaming (73, 31, D) a +0 giant spiked club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (73, 36, D) the ring of the Everdark {Fly rElec Str+9 Stlth-} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Str+9: It affects your strength (+9). Stlth-: It makes you less stealthy. (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a staff of conjuration