Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 shortbow the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman "Eveno" {Rampage Str+2 Slay-2} (still there?) [blade talisman] Rampage: It bestows one free step when moving towards enemies. Str+2: It affects your strength (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 24, D) a +0 rapier a +0 robe (48, 25, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) a ring of flight (still there?) a merfolk corpse (still there?) (49, 24, D) a ring of positive energy (49, 27, D) a sea snake corpse (49, 37, D) a +4 ring of slaying (50, 24, D) a box of beasts (50, 25, D) a ring of ice (50, 37, D) a staff of conjuration (unseen) (51, 24, D) the +0 cloak of Immorality {rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (51, 25, D) a phantom mirror (51, 31, D) a +0 rapier a +0 robe a harpy corpse (51, 36, D) a +2 spectral quarterstaff (51, 43, D) a raiju corpse (52, 24, D) a +0 trident (52, 25, D) a +5 war axe of electrocution (unseen) (52, 37, D) a +1 scale mail of positive energy (53, 24, D) a +2 leather armour of cold resistance (53, 25, D) a ring of protection from cold (53, 36, D) a +4 ring of slaying (53, 37, D) a +1 halberd of flaming (54, 25, D) a ring of magical power (55, 24, D) a parchment of Magnavolt (59, 36, D) a staff of earth (unseen) (59, 37, D) a +0 halberd of flaming (unseen) (60, 37, D) an orb of mayhem (60, 44, D) an elephant skeleton (61, 0, D) the +4 ring mail of the Crucible of Flesh {Bane rF+ Int+3 Stlth+} Bane: It inflicts you with a random bane when first equipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (61, 16, D) a staff of alchemy (unseen) (61, 37, D) a ring of magical power (61, 43, D) a polar bear skeleton a death yak skeleton (62, 1, D) the +3 dagger "Reoskeur" {flame, rElec rCorr Str+4 Dex-4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (62, 2, D) an adder corpse (skeletalised by now) (62, 4, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 8, D) a +2 dagger of venom (62, 9, D) a +1 rapier of electrocution a black bear corpse (skeletalised by now) (62, 12, D) a black bear corpse (skeletalised by now) (62, 16, D) a +5 quarterstaff of distortion (unseen) (62, 22, D) an iguana corpse (skeletalised by now) (62, 23, D) an iguana corpse (skeletalised by now) (62, 31, D) a +2 halberd of freezing a +0 robe (62, 36, D) the staff "Heiseohe" {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. (unseen) (62, 37, D) a ring of wizardry (63, 8, D) a +2 shortbow of freezing (63, 12, D) a wolf corpse (skeletalised by now) (63, 17, D) a staff of conjuration (63, 18, D) an iguana corpse (skeletalised by now) (63, 29, D) a +0 trident (63, 31, D) a +0 halberd (63, 36, D) a +0 heavy double sword (unseen) (63, 37, D) a +4 whip of venom (unseen) (64, 16, D) a staff of death (64, 17, D) a +3 battleaxe of electrocution (64, 26, D) a +0 pair of gloves of hurling (64, 27, D) a staff of air (unseen) (65, 26, D) a ring of fire (68, 0, D) a ring of willpower (68, 41, D) a +0 shortbow (69, 0, D) a staff of death (unseen) (69, 36, D) a staff of earth (69, 39, D) a merfolk skeleton (69, 41, D) a +0 trident a +0 shortbow (69, 42, D) a centaur skeleton (70, 9, D) a staff of earth (70, 37, D) a +2 great sword of flaming (70, 39, D) a +0 shortbow (70, 41, D) a +0 trident a merfolk skeleton (70, 42, D) a centaur skeleton (71, 8, D) a +3 heavy war axe (71, 12, D) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (71, 16, D) a +3 plate armour of poison resistance (71, 17, D) the +8 autumn katana {manifold assault} (unseen) (71, 26, D) a +3 quarterstaff of distortion (unseen) (71, 27, D) a +6 ring of dexterity a +1 pair of boots of rampaging (71, 33, D) a water moccasin skeleton (71, 37, D) a +1 leather armour of cold resistance (71, 40, D) a +0 trident 3 boomerangs a merfolk skeleton (71, 41, D) a +1 trident of protection (72, 8, D) a +3 orcbow of freezing (72, 9, D) a staff of death (72, 12, D) a human corpse (skeletalised by now) (72, 13, D) a human corpse (skeletalised by now) (72, 17, D) a staff of earth (72, 26, D) the +5 ring mail of Afepar Ufo {MP+4 Str-2 Int-3 SInv} MP+4: It affects your magic capacity (+4). Str-2: It affects your strength (-2). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (72, 29, D) an adder skeleton a black mamba skeleton (72, 31, D) a +0 spear a +0 robe (72, 37, D) a +3 chain mail of fire resistance (72, 40, D) 3 large rocks (72, 41, D) a +0 trident (72, 42, D) a centaur skeleton (73, 1, D) a +4 chain mail of cold resistance (73, 16, D) a +3 rapier of freezing (unseen) (73, 17, D) a +6 ring of strength (73, 26, D) a +3 scale mail of cold resistance (73, 27, D) a staff of air (unseen) (73, 35, D) a ring of see invisible (73, 37, D) a +3 glaive of protection (75, 1, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison.