Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) a +0 short sword the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 trident of freezing (61, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 8, D) a +2 short sword of holy wrath (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 1, D) a scroll of brand weapon (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +0 leather armour of positive energy (62, 11, D) a +0 trident a +0 trident (63, 0, D) a +6 ring of intelligence (63, 11, D) a +0 trident (67, 0, D) a +1 vampiric hand axe (68, 0, D) a +0 long sword a +0 leather armour the +0 plate armour "Wucw" {rF- rCorr Dex+3 SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (68, 2, D) a +0 long sword a +0 robe (69, 0, D) a +1 dagger of venom (70, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 9, D) a +0 hand axe (still there?) a +4 heavy partisan (still there?) (71, 8, D) an adder corpse (71, 16, D) a +2 long sword of holy wrath (unseen) (71, 17, D) a +0 shortbow a ring of resist corrosion a centaur corpse (72, 9, D) a ring of protection from fire (72, 16, D) a ring of wizardry (72, 17, D) a +0 shortbow the +2 leather armour "Tuonumopn" {^Contam Rampage Int+7} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Int+7: It affects your intelligence (+7). (73, 1, D) a +0 dagger a +0 robe the +8 scimitar of Gehenna {freeze, rC+ Int+5 Dex-3 Stlth+} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (73, 16, D) a parchment of Rimeblight (73, 17, D) the +1 short sword "Xuan" {venom, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (75, 1, D) a +0 dagger a +0 robe a +7 halberd of protection