Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a +0 shortbow (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of earth (unseen) (61, 8, D) a staff of earth (unseen) (61, 16, D) a staff of death (unseen) (61, 26, D) a +8 chain mail of ponderousness (unseen) (62, 0, D) a +0 morningstar of holy wrath (unseen) (62, 1, D) a +1 great sword of protection (62, 5, D) a wand of quicksilver (7) a wand of mindburst (7) (62, 8, D) a staff of earth (62, 16, D) a ring of magical power (62, 17, D) the ring of the Sturgeon {Fly Str+3} [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). (62, 19, D) a +0 dagger a +0 robe (62, 22, D) a +0 short sword a +0 robe a +0 buckler (62, 27, D) a +1 spectral giant spiked club (62, 31, D) a +0 battleaxe a +0 robe (62, 32, D) a +0 hand axe a +0 war axe (63, 8, D) the +0 ring mail of the Endless Expanse {rElec Int+3 Dex-5 Stlth+} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (63, 16, D) a +0 spear of flaming (63, 17, D) a tin of tremorstones (2/2) (63, 22, D) a wolf corpse (63, 26, D) the ring "Hetet" {rF- rC+ Will+ Int+7 Dex+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (63, 27, D) a +1 trident of holy wrath (unseen) (63, 28, D) a +3 short sword a +2 robe of willpower (63, 32, D) a +0 long sword (64, 16, D) a +1 scimitar of pain (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a +0 heavy mace (67, 0, D) a +1 plate armour of cold resistance (68, 0, D) a staff of fire (68, 4, D) an adder corpse (skeletalised by now) (69, 0, D) the +1 long sword of Ipse Dixit {freeze, +Blink Will- Dex+3 Stlth+} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (69, 36, D) a +2 glaive of flaming (unseen) (70, 8, D) a +4 antimagic broad axe (unseen) (70, 9, D) a +1 hand axe of freezing (unseen) (70, 36, D) the +1 leather armour of Intuition {Int+4} Int+4: It affects your intelligence (+4). (unseen) (70, 37, D) an amulet of regeneration (70, 42, D) a water moccasin corpse (71, 8, D) a +6 ring of dexterity (71, 16, D) a +5 heavy flail (unseen) (71, 17, D) a tin of tremorstones (2/2) (71, 26, D) a staff of earth (unseen) (71, 27, D) a staff of death (unseen) (71, 36, D) a +2 dagger of protection (unseen) (71, 37, D) a +4 scimitar of protection (unseen) (71, 39, D) a water moccasin corpse (71, 42, D) a +2 scimitar of protection (unseen) (72, 8, D) a +0 flail of protection (unseen) (72, 17, D) a staff of death (72, 21, D) a +0 partisan (72, 22, D) a +0 scimitar (72, 26, D) a +0 vampiric dagger (72, 27, D) a tin of tremorstones (2/2) (72, 33, D) a scroll of butterflies (72, 36, D) the +10 dagger "Zaeshink" {flame, rElec rN+ Int+2 Dex-4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (unseen) (72, 37, D) the +5 scimitar "Jellyslayer" {holy, *Slow rPois rF+ Str+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (72, 43, D) a ball python corpse (73, 1, D) a +1 long sword of freezing (73, 17, D) a +1 plate armour of willpower (unseen) (73, 26, D) a +3 quarterstaff of speed (unseen) (73, 27, D) a +2 long sword of holy wrath (unseen) (73, 36, D) a ring of ice (73, 37, D) 4 potions of heal wounds (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +2 leather armour of fire resistance (unseen)