Paler the Dungeon (0, 6, D) a +0 leather armour a +0 shortbow a potion of haste (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of the Three Nights {rC+ rN+ Int-3} (still there?) [blade talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a condenser vane (49, 37, D) a +2 glaive of freezing (unseen) (49, 40, D) the +4 scimitar of Righteous Anger {flame, rElec rC+ Will+ Dex+3} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a +0 robe (still there?) a kobold corpse (still there?) (50, 36, D) a +3 shortbow of electrocution (unseen) (50, 37, D) a +4 chain mail of willpower (unseen) (51, 36, D) a +3 dagger (unseen) (51, 37, D) the +0 ring mail of the Sun {rC- Dex+6} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (unseen) (52, 36, D) a parchment of Cigotuvi's Putrefaction (52, 37, D) a parchment of Hellfire Mortar (52, 42, D) a shapeshifter corpse (52, 43, D) a +3 demon blade of venom (still there?) a +0 robe (still there?) a kobold corpse (still there?) (52, 44, D) a glowing shapeshifter corpse (53, 36, D) an amulet of the acrobat (53, 37, D) a parchment of Lee's Rapid Deconstruction (53, 43, D) a +1 demon blade of venom (still there?) a +0 robe (still there?) a kobold corpse (still there?) (54, 36, D) a parchment of Plasma Beam (59, 36, D) a +3 spectral quarterstaff (unseen) (59, 37, D) a +1 robe of cold resistance (unseen) (60, 36, D) an amulet of the acrobat (60, 43, D) a bullfrog skeleton (61, 0, D) a +0 spear of pain (unseen) (61, 12, D) a human corpse (skeletalised by now) (61, 16, D) a +6 ring of dexterity (61, 26, D) a +1 flail of protection (unseen) (61, 37, D) a +8 plate armour of ponderousness (61, 43, D) a cane toad skeleton (62, 0, D) the +12 hand axe of Midnight {drain, ^Fragile rElec rF+ Str+3 Int+4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (62, 1, D) a +2 robe of positive energy (62, 4, D) a polar bear corpse (skeletalised by now) (62, 9, D) a +4 scale mail of cold resistance (62, 12, D) a human corpse (skeletalised by now) (62, 16, D) a +3 shortbow of flaming (62, 26, D) a +0 robe of fire resistance (unseen) (62, 27, D) the +10 battleaxe "Nacyije" {speed, rPois MP+9 Dex+5} rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). Cheibriados disapproves of the use of such an item. (unseen) (62, 33, D) 5 large rocks a +0 shortbow (62, 36, D) a scroll of brand weapon (62, 37, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (62, 43, D) a lindwurm skeleton (62, 44, D) a yak skeleton (63, 0, D) a +4 giant spiked club (63, 8, D) a +6 ring of intelligence (63, 12, D) a human corpse (skeletalised by now) (63, 16, D) the +0 robe "Ecaudur" {Harm rPois Slay-3 Stlth+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. (63, 17, D) a +0 dire flail of draining (63, 26, D) a +3 ring mail of positive energy (63, 27, D) the +8 scale mail of Terror {+Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (63, 31, D) 5 large rocks a cyclops corpse (skeletalised by now) (63, 32, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 36, D) a +0 ring mail of poison resistance (unseen) (63, 37, D) the staff of Analysis {rElec Int+3 Air Earth} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (64, 17, D) the +7 spear "Qaco" {flame, Will++ Str+5 Dex-5} Will++: It greatly increases your willpower. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). (unseen) (64, 26, D) a +2 arbalest of draining (unseen) (64, 27, D) the staff "Lamegih" {*Slow Str+3 Stlth+ Earth} [staff of earth] *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (64, 32, D) a wind drake corpse (skeletalised by now) (64, 33, D) a +0 shortbow a +0 orcbow a centaur corpse (skeletalised by now) (65, 26, D) a +2 chain mail of fire resistance (unseen) (67, 0, D) a +1 falchion of flaming (unseen) (67, 2, D) a +0 rapier a +0 robe (68, 4, D) a wolf corpse (skeletalised by now) (69, 4, D) a +0 dagger a +0 robe (70, 8, D) the +8 falchion of Opugom {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (70, 12, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (70, 13, D) a water moccasin corpse (skeletalised by now) (70, 36, D) a staff of air (70, 37, D) a +2 scimitar of holy wrath (70, 42, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (70, 43, D) a swamp drake corpse (skeletalised by now) (71, 8, D) a ring of flight (71, 12, D) a +0 battleaxe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 16, D) a staff of air (unseen) (71, 17, D) a talisman of death (71, 27, D) a +3 ring mail of fire resistance (unseen) (71, 31, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (71, 32, D) a +0 dagger (71, 33, D) a +0 dagger a +0 robe (71, 36, D) a +1 quick blade of electrocution (71, 37, D) a +2 flail of protection (71, 39, D) a wyvern corpse (skeletalised by now) (71, 42, D) a wyvern corpse (skeletalised by now) (72, 8, D) a staff of alchemy (unseen) (72, 9, D) the +1 arbalest of Voesou {penet, +Blink Int+3 SInv} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (72, 16, D) a ring of poison resistance (72, 17, D) the +8 falchion "Lyllaony" {venom, rPois Str+2 Dex+6 Stlth+} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (72, 26, D) a +1 partisan of venom (unseen) (72, 32, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a +3 falchion of holy wrath (72, 37, D) a staff of earth (73, 1, D) a +2 quarterstaff of speed (unseen) (73, 17, D) the staff of Extremism {rN+ MP-6 Str+2 SInv Necro} [staff of death] rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Str+2: It affects your strength (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (73, 26, D) a maw talisman (73, 27, D) a +2 heavy spear (unseen) (73, 32, D) a +0 hand axe (73, 33, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (73, 36, D) the +3 leather armour "Quuty" {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (75, 1, D) a +0 dagger of venom (unseen)