Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour a +0 shortbow +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 6, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) an amulet of the acrobat (60, 37, D) a tin of tremorstones (2/2) (61, 8, D) a staff of earth (61, 16, D) an amulet of magic regeneration (61, 26, D) the ring "Pydghul" {rF+ rC- rCorr Str+3 Int+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the ring "Kebig" {+Blink rF- Will+ Dex+6} [ring of dexterity] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (61, 28, D) a +0 shortbow a centaur skeleton (61, 37, D) a parchment of Plasma Beam (61, 41, D) a +0 halberd (62, 0, D) a staff of cold (unseen) (62, 2, D) a +0 trident a +0 robe of willpower (62, 8, D) an orb of mayhem (62, 9, D) a staff of death (62, 17, D) the +1 leather armour of the Maze {*Corrode rElec rC++ Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (62, 26, D) the +4 scale mail "Jilonenn" {rC+ Dex+3 SInv Stlth-} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (62, 27, D) a +2 plate armour of fire resistance (62, 32, D) 3 large rocks a +0 arbalest (62, 37, D) a +3 ring mail of fire resistance (63, 0, D) a +1 flail of draining (unseen) (63, 16, D) a staff of alchemy (63, 17, D) a +2 shortbow of freezing (63, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 22, D) a +0 flail a +0 dagger an orc corpse (skeletalised by now) (63, 29, D) 4 large rocks (63, 32, D) a +0 arbalest a yaktaur skeleton (63, 37, D) a +3 heavy mace (unseen) (64, 17, D) the +2 spear of the Twelve Seas {freeze, rElec rN+ Will+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (64, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 19, D) a +0 whip a +0 leather armour a +0 club a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 26, D) a +0 troll leather armour (64, 27, D) a +1 pair of boots of rampaging (64, 28, D) a +0 arbalest a yaktaur skeleton (64, 32, D) a +0 shortbow (64, 33, D) 5 large rocks a cyclops skeleton (67, 0, D) a +2 long sword of holy wrath (68, 0, D) +5 golden dragon scales (69, 36, D) a staff of death (unseen) (70, 8, D) the +0 ring mail of Fabbodd {rC++ Int+4} rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). (70, 36, D) a +3 dagger of venom (unseen) (70, 37, D) a staff of conjuration (unseen) (70, 38, D) a +0 dagger (70, 42, D) a +0 club a +0 ring mail (71, 8, D) the amulet "Larobu" {Reflect rPois rF+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rF+: It protects you from fire. SH+5: It affects your SH (+5). a +2 rapier of venom (71, 10, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a ring of flight (71, 22, D) a +0 short sword a +0 robe a wolf skeleton (71, 27, D) a +0 plate armour of poison resistance (71, 32, D) an adder corpse (skeletalised by now) (71, 33, D) a +0 long sword a naga corpse (skeletalised by now) (71, 40, D) a +0 club a +0 scale mail (71, 41, D) a +0 flail a +0 leather armour an orc corpse (71, 42, D) a +0 hand axe a +0 hand axe a +0 war axe an orc corpse (72, 22, D) a wolf skeleton (72, 26, D) a ring of wizardry (72, 27, D) a staff of air (72, 31, D) a +0 spear (72, 32, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of air (72, 37, D) a staff of fire (unseen) (72, 40, D) a +0 flail an orc corpse (73, 16, D) the +2 kite shield of Qiuddev {Rampage Regen+} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. (unseen) (73, 23, D) a +0 rapier a +0 robe a +0 buckler (73, 26, D) a +2 chain mail of poison resistance (73, 27, D) a ring of willpower (73, 33, D) a +0 club a naga corpse (skeletalised by now) (73, 36, D) +1 steam dragon scales (unseen) (73, 37, D) a +0 antimagic flail (unseen) (73, 40, D) a +0 dagger a +0 leather armour