Dungeon Sprint DCSS version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 7023232023562079674 79 Paler the Sneak (level 4, -4/33 HPs) Began as a Demonspawn Warper on July 13, 2025. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:15 (192 turns). Paler the Sneak (Demonspawn Warper) Turns: 192, Time: 00:02:15 Health: -4/33 AC: 9 Str: 11 XL: 4 Next: 17% Magic: 10/10 EV: 10 Int: 13 God: Gold: 52 SH: 8 Dex: 15 Spells: 12/12 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no teleportation @: engulfed (cannot breathe), sanguine armoured A: spiny 1, sanguine armour 1, condensation shield, large bone plates 1, evolution 1, contamination susceptible a: no special abilities You were in the Dungeon. You visited 1 branch You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles d - 4 darts of disjunction Armour b - a +0 leather armour (worn) Wands j - a wand of flame (8) (quivered) Scrolls c - 2 scrolls of blinking f - 2 scrolls of torment {unknown} g - 3 scrolls of identify Potions e - 2 potions of mutation h - 2 potions of magic i - 3 potions of enlightenment Skills: - Level 2.0 Fighting - Level 1.7 Short Blades - Level 0.8 Throwing - Level 0.8 Armour - Level 1.7 Dodging * Level 6.5 Stealth + Level 4.7 Spellcasting - Level 2.6 Translocations You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 20% N/A 13% 2 Lesser Beckoning Tloc 20% N/A 13% 2 Maxwell's Portable Pile Tloc 10% (3-9)d3 26% 3 Teleport Other Tloc 10% N/A 26% 3 Vhi's Electric Charge Tloc/Air 12% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. When seriously injured, your blood forms armour. (AC +6) A meltable shield of frost defends you. (SH +4) You are partially covered in large bone plates. (SH +4) You have hidden genetic potential. You absorb twice as much mutagenic energy from being contaminated. Message History There is an open door here. Partly explored, unopened runed door. Partly explored, unopened runed door. Partly explored, unopened runed door. You feel extremely strange. You feel the urge to shout. You feel clever. You feel extremely strange. Your urge to shout disappears. You feel stupid. You feel a strange attunement to the structure of the dungeons. You feel extremely strange. You feel slightly disoriented. You feel a hidden potential growing inside you. You feel more susceptible to contamination. Large bone plates grow over parts of your arms. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You impale the water elemental!! The water elemental is severely damaged. The water elemental is struck by your spines. The water elemental barely misses you. You barely miss the water elemental. The water elemental is severely damaged. The water elemental hits you! Your blood congeals into armour. The water elemental engulfs you in water! You hit the water elemental but do no damage. The water elemental is severely damaged. Your lungs strain for air! The water elemental closely misses you. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (severely damaged, engulfing you, 81% to hit) The puff of flame hits the water elemental! The water elemental is burned terribly! The water elemental is almost destroyed. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you! You die... ▓▓▓▓▓▓ ▓▓▓ * .#...#### ##.# .#......#####..# _ _ * ##.......#..#..# ,, __ , * .##.##...#..#..###+#+### ** , .##.###..##'#..#........, * ####.##..###...'@E...... ##..##..####...#...#####* ,* ....##..###....#.⌠.# _*, #..##...##†....#...# * , ..##..).#......#+### .###..##.#.....# _ + , .# #..#####....# _ __ , , , ▓▓*▓▓▓▓ ▓▓▓▓▓▓ ** * ~ You could see a water elemental (engulfing you). Vanquished Creatures A crimson imp (D) Jessica (D) A human (D) 2 endoplasms (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Demonspawn Warper began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 11 | D | Reached skill level 1 in Stealth 28 | D | Noticed Jessica 32 | D | Killed Jessica 33 | D | Reached skill level 4 in Stealth 33 | D | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 33 | D | Reached XP level 2. HP: 13/22 MP: 3/6 110 | D | Reached skill level 5 in Stealth 110 | D | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 110 | D | Reached XP level 3. HP: 25/27 MP: 6/8 113 | D | Reached skill level 6 in Stealth 113 | D | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 113 | D | Reached XP level 4. HP: 31/33 MP: 6/10 183 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 183 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 184 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 184 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 184 | D | Gained mutation: You passively map the area around you. | [potion of mutation] 185 | D | Lost mutation: You passively map the area around you. | [potion of mutation] 185 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 185 | D | Gained mutation: You absorb twice as much mutagenic energy | from being contaminated. [potion of mutation] 185 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 192 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 4 5 6 | 6.5 Spellcasting | 3 4 | 4.7 Fighting | | 2.0 Short Blades | | 1.7 Throwing | | 0.8 Armour | | 0.8 Dodging | | 1.7 Translocations | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 20 | 3 || 23 Throw: Dart | 6 | || 6 Evoke: Wand | 5 | 1 || 6 Use: Potion | 4 | 3 || 7 Stab: Sleeping | 1 | 1 || 2 Armour: Leather armour | 12 | 2 || 14 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 187 | 187 | 0 | 0 | 92 | 1 | 187.0 | Dungeon | 187 | 187 | 0 | 0 | 92 | 1 | 187.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 187 daAuts