Dungeon Sprint DCSS version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 588340015160507169 75 Paler the Trooper (level 4, -3/41 HPs) Began as a Draconian Fire Elementalist on July 13, 2025. Slain by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:59 (300 turns). Paler the Trooper (Draconian Fire Elementalist) Turns: 300, Time: 00:01:59 Health: -3/41 AC: 6 Str: 12 XL: 4 Next: 11% Magic: 0/10 EV: 11 Int: 16 God: Gold: 31 SH: 0 Dex: 17 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) d - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... g - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.12/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, talons 1, evolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 31 gold pieces. Inventory: Armour d - a +0 cloak (worn) Jewellery g - a +6 ring of dexterity (worn) Wands c - a wand of flame (21) Scrolls f - a scroll of blinking i - a scroll of immolation j - a scroll of identify l - a scroll of poison Potions a - 3 potions of magic b - 2 potions of curing e - a potion of berserk rage h - 3 potions of mutation k - 3 potions of enlightenment Skills: + Level 4.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Unarmed Combat + Level 4.3 Spellcasting - Level 1.0 Conjurations + Level 4.0 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 b - Scorch Fire 32% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Flame Wave Conj/Fire 11% 2d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have sharp toenails. You have hidden genetic potential. Message History Okay, then. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a runed door to the Ecumenical Temple. You open the door. A water elemental comes into view. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental's fire resistance burns away. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental hits you. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Scorch. Nothing appears to happen. The water elemental misses you. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. The water elemental misses you. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is almost destroyed. The water elemental hits you. You hit the water elemental but do no damage. You tail-slap the water elemental. The water elemental is almost destroyed. The water elemental hits you!! * * * LOW HITPOINT WARNING * * * You barely miss the water elemental. Your kick misses the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣.♣ ♣.# ..#..#....♣♣ ♣.# #'####.....♣ ♣.# .....#....~♣♣♣♣♣.# #+#+# †....#...~~♣...♣.#...... ....)#.)~~~~♣.♣.@E.⌠.... ####'#..~≈≈~~~...#...### .....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ........†........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (combustible). Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Draconian Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 9 | D | Reached skill level 1 in Fighting 9 | D | Reached skill level 1 in Unarmed Combat 46 | D | Noticed Jessica 57 | D | Killed Jessica 58 | D | Reached XP level 2. HP: 22/26 MP: 0/6 60 | D | Reached XP level 3. HP: 27/31 MP: 0/8 157 | D | Learned a level 2 spell: Scorch 173 | D | Noticed Crazy Yiuf 180 | D | Killed Crazy Yiuf 181 | D | Reached XP level 4. HP: 27/41 MP: 0/10 277 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 277 | D | Gained mutation: You have sharp toenails. [potion of | mutation] 300 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.6 Unarmed Combat | 3 4 | 4.1 Spellcasting | 3 4 | 4.3 Fire Magic | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | 2 || 16 Tailslap | 2 | 1 || 3 Cast: Foxfire | 14 | || 14 Scorch | | 4 || 4 Use: Potion | 2 | 1 || 3 Scroll | | 2 || 2 Armour: Skin | 10 | 4 || 14 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 286 | 286 | 0 | 31 | 175 | 1 | 286.0 | Dungeon | 286 | 286 | 0 | 31 | 175 | 1 | 286.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 286 daAuts