Dungeon Sprint DCSS version 0.34-a0-363-g3f269bfe75 (webtiles) character file. Game seed: 2008183879696947748 105 Paler the Firebug (level 4, -2/33 HPs) Began as a Draconian Fire Elementalist on July 14, 2025. Slain by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:16 (488 turns). Paler the Firebug (Draconian Fire Elementalist) Turns: 488, Time: 00:02:17 Health: -2/33 AC: 5 Str: 10 XL: 4 Next: 53% Magic: 2/11 EV: 11 Int: 17 God: Gold: 22 SH: 0 Dex: 12 Spells: 10/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.12/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1, strong-willed 1, lucky 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Scrolls f - a scroll of blinking g - 2 scrolls of poison j - a scroll of torment {unknown} Potions a - 2 potions of magic b - a potion of mutation d - a potion of haste e - a potion of berserk rage i - 3 potions of enlightenment k - a potion of might Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.0 Unarmed Combat + Level 5.1 Spellcasting - Level 1.0 Conjurations + Level 6.0 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 48% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 14% N/A 12% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 Freeze Ice 16% 1d4 14% 1 Flame Wave Conj/Fire 16% 2d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are strong-willed. (Will+) You discover slightly more artefacts. Message History Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate An open door to the Ecumenical Temple. Flames lash the water elemental but do no damage. The water elemental misses you. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate An open door to the Ecumenical Temple. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental hits you. The water elemental engulfs you in water! You cannot cast spells while unable to breathe! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental barely misses you. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is moderately damaged. The water elemental hits you. The water elemental engulfs you in water! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You feel much better. Your lungs strain for air! The water elemental hits you! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#.÷.#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+## ##.##.###..##'#..#....... ▓#.####.##..###@E.'.⌠..... ▓.###÷.##.)####...#...#### ▓#.....##..###....#.⌠.# ###..##...##.....#...# ##..##....#......#+### #..###..##.#.....# #).# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (combustible). Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Draconian Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 13 | D | Reached skill level 1 in Unarmed Combat 60 | D | Noticed Jessica 65 | D | Killed Jessica 66 | D | Reached skill level 4 in Fire Magic 66 | D | Reached XP level 2. HP: 19/20 MP: 0/6 66 | D | Reached XP level 3. HP: 25/26 MP: 0/8 139 | D | Learned a level 2 spell: Scorch 145 | D | Noticed a scorpion 165 | D | Reached skill level 5 in Fire Magic 335 | D | Killed a scorpion 336 | D | Reached skill level 5 in Unarmed Combat 336 | D | Reached skill level 5 in Spellcasting 336 | D | Reached skill level 6 in Fire Magic 336 | D | Reached XP level 4. HP: 33/33 MP: 2/11 474 | D | Gained mutation: You refuse to drink potions in combat | unless injured. [potion of mutation] 474 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 475 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 475 | D | Lost mutation: You refuse to drink potions in combat unless | injured. [potion of mutation] 475 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 475 | D | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 488 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 3 5 | 5.0 Spellcasting | 3 5 | 5.1 Fire Magic | 4 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Tailslap | 1 | || 1 Cast: Foxfire | 3 | || 3 Scorch | 8 | 5 || 13 Use: Potion | 2 | 3 || 5 Scroll | | 2 || 2 Armour: Skin | 13 | 6 || 19 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 487 | 487 | 0 | 336 | 64 | 1 | 487.0 | Dungeon | 487 | 487 | 0 | 336 | 64 | 1 | 487.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 487 daAuts