Dungeon Sprint DCSS version 0.34-a0-363-g3f269bfe75 (webtiles) character file. Game seed: 3142027358963101931 50 Paler the Firebug (level 3, -1/21 HPs) Began as a Demonspawn Fire Elementalist on July 14, 2025. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:04 (378 turns). Paler the Firebug (Demonspawn Fire Elementalist) Turns: 378, Time: 00:02:04 Health: -1/21 AC: 2 Str: 6 XL: 3 Next: 55% Magic: 4/8 EV: 11 Int: 15 God: Gold: 37 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: engulfed (cannot breathe), wreathed by umbra A: demonic touch 1, foul shadow 1, horns 1, frail 1, passive freeze, weak 1, sturdy frame 1, efficient metabolism a: no special abilities You were in the Dungeon. You visited 1 branch You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of vulnerability {unknown} i - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of torment {unknown} n - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage k - a potion of curing l - 2 potions of enlightenment Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Unarmed Combat + Level 3.7 Spellcasting + Level 3.5 Conjurations + Level 4.1 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 3% 1 b - Scorch Fire 30% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 24% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 24% 3 Flame Wave Conj/Fire 14% 2d6 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. You have a pair of small horns on your head. You are frail. (-10% HP) A frigid envelope surrounds you and freezes all who hurt you. You are weak. (Str -2) Your movements are slightly less encumbered by armour. (ER -2) Your metabolism doubles the duration of potion status effects. Message History You feel robust. You feel clumsy. You feel more energetic. You feel a hidden potential growing inside you. You feel frail. You feel extremely strange. You feel robust. You feel less resistant to poisons. Vile energies swirl pleasantly through your soul. You feel a compulsion to reserve your potions for emergencies. You feel extremely strange. You no longer feel a hidden potential within. The vile energy swirling through your soul dissipates. You feel clumsy. You feel weaker. Your body churns, leaving you strangely parched. You feel extremely strange. You feel agile. You feel willing to use your potions freely once again. Your skin feels very cold. You feel frail. A pair of horns grows on your head! You feel less encumbered by your armour. Okay, then. There is an open door here. Found a runed door to the Ecumenical Temple. Partly explored, unopened runed door. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. As you open the door, it creaks loudly! A water elemental comes into view. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental's fire resistance burns away. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You feel much better. Your lungs strain for air! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#....♣♣ ♣.# #'####.....♣♣ ♣♣.# ...†.#....~.♣♣♣..# #+#+# .....#...~~......#...... .....#..~~~~♣♣..@E.⌠.... ####'#).~≈≈~~~.♣.#...### ...†.#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ........†........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (combustible, engulfing you). Vanquished Creatures Crazy Yiuf (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 181 | D | Reached skill level 1 in Unarmed Combat 181 | D | Reached skill level 3 in Fire Magic 224 | D | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 224 | D | Reached XP level 2. HP: 16/19 MP: 3/6 254 | D | Noticed Crazy Yiuf 260 | D | Killed Crazy Yiuf 261 | D | Reached skill level 4 in Fire Magic 261 | D | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 261 | D | Reached XP level 3. HP: 24/24 MP: 0/8 347 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 347 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 347 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 347 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 348 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 348 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 348 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 348 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 348 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 349 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 349 | D | Lost mutation: You are resistant to poisons. (rPois) | [potion of mutation] 349 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 349 | D | Gained mutation: You refuse to drink potions in combat | unless injured. [potion of mutation] 350 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 350 | D | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 350 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 350 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 350 | D | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 351 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 351 | D | Lost mutation: You refuse to drink potions in combat unless | injured. [potion of mutation] 351 | D | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 351 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 351 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 351 | D | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 375 | D | Learned a level 2 spell: Scorch 375 | D | Noticed a water elemental 378 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 2 3 | 3.0 Fire Magic | 3 4 | 4.1 Spellcasting | 3 | 3.7 Conjurations | 2 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Foxfire || 16 Scorch || 2 Use: Potion || 9 Armour: Robe || 11 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 377 | 377 | 0 | 162 | 149 | 1 | 377.0 | Dungeon | 377 | 377 | 0 | 162 | 149 | 1 | 377.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 377 daAuts