Dungeon Sprint DCSS version 0.34-a0-364-g90afa8895f (webtiles) character file. Game seed: 16173843720838304401 77 Paler the Firebug (level 4, -5/30 HPs) Began as a Demonspawn Fire Elementalist on July 14, 2025. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:48 (295 turns). Paler the Firebug (Demonspawn Fire Elementalist) Turns: 295, Time: 00:01:49 Health: -5/30 AC: 2 Str: 8 XL: 4 Next: 13% Magic: 6/10 EV: 11 Int: 17 God: Gold: 39 SH: 0 Dex: 14 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no teleportation, random rage (3%) @: no status effects A: horns 1, powered by death 1, berserk 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of poison g - a scroll of blinking h - a scroll of identify Potions b - a potion of magic e - a potion of haste f - a potion of berserk rage i - a potion of moonshine j - a potion of curing k - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.7 Spellcasting + Level 4.6 Conjurations + Level 5.0 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 80% 2x1d8 1% 1 b - Scorch Fire 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Flame Wave Conj/Fire 20% 2d7 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. You sometimes lose your temper in combat. You expend magic power (3 MP) to strengthen your wands. Message History c - 3 potions of mutation Okay, then. As you read the scroll of identify, it crumbles to dust. i - a potion of moonshine You feel extremely strange. You feel clever. You feel stupid. You feel less in control of your magic. You feel extremely strange. You regain control of your magic. Large bone plates grow over parts of your arms. You feel vulnerable to cold. You feel a little pissed off. The horns on your head grow some more. You feel extremely strange. You no longer feel vulnerable to cold. The horns on your head shrink a bit. Your large bone plates disappear. You feel your magical essence link to the dungeon's wands. Partly explored, unopened runed door. You open the door. A water elemental comes into view. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is lightly damaged. The water elemental's fire resistance burns away. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You are too injured to fight recklessly! You are too injured to fight recklessly! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##....)..#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#§####.##..###@E.'.⌠.... ▓.###..##..####...#...### ▓#.....##†.###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (combustible). Vanquished Creatures A hound (D) Jessica (D) A human (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 3 in Fire Magic 58 | D | Noticed Jessica 70 | D | Killed Jessica 71 | D | Reached skill level 4 in Fire Magic 71 | D | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 71 | D | Reached XP level 2. HP: 19/19 MP: 0/6 71 | D | Reached XP level 3. HP: 24/24 MP: 0/8 74 | D | Learned a level 2 spell: Scorch 214 | D | Reached skill level 5 in Fire Magic 214 | D | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 214 | D | Reached XP level 4. HP: 30/30 MP: 4/10 288 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 288 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 288 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 289 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 289 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 289 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 289 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 289 | D | Gained mutation: You have a pair of horns on your head. | [potion of mutation] 290 | D | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 290 | D | Lost mutation: You have a pair of horns on your head. | [potion of mutation] 290 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 290 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 295 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 4 5 | 5.0 Spellcasting | 3 4 | 4.7 Conjurations | 3 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Foxfire | 13 | || 13 Scorch | 6 | 2 || 8 Use: Potion | 4 | 3 || 7 Scroll | | 3 || 3 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 295 | 295 | 0 | 0 | 238 | 1 | 295.0 | Dungeon | 295 | 295 | 0 | 0 | 238 | 1 | 295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 295 daAuts