Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Rykeung" {Harm Will+ Slay+3} [spider talisman] Harm: It increases damage dealt and taken. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a ring of see invisible (50, 37, D) a parchment of Rending Blade (51, 37, D) a +1 triple sword of protection (unseen) (52, 37, D) a +3 vampiric dagger (unseen) (53, 37, D) a scroll of brand weapon (59, 36, D) a staff of earth (unseen) (60, 36, D) a parchment of Freezing Cloud (60, 41, D) a water moccasin skeleton (60, 43, D) a bullfrog skeleton a rime drake skeleton (60, 44, D) a komodo dragon corpse (61, 0, D) a +2 dagger of venom (unseen) (61, 8, D) a +2 spectral giant spiked club (61, 16, D) a riddle talisman (61, 19, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 26, D) the +11 partisan of Frustration {flame, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (61, 43, D) a water moccasin corpse a yak skeleton (62, 0, D) a +4 hand axe of venom (62, 1, D) a staff of death (62, 8, D) a +4 plate armour of positive energy (62, 9, D) a +1 morningstar of venom (62, 10, D) a +0 hand axe a +0 robe (62, 16, D) a hive talisman (62, 18, D) a +0 giant club a +0 giant club (62, 22, D) a +0 giant club a +0 dire flail (62, 26, D) a +1 ring mail of poison resistance (62, 27, D) a +6 ring of dexterity (62, 31, D) a +0 partisan (62, 32, D) a +0 hand axe (62, 36, D) the ring of Zezxas {Fly Will+ Dex-5 Slay+6} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (62, 37, D) a ring of resist corrosion (62, 43, D) a cane toad skeleton (62, 44, D) a wyvern corpse (63, 0, D) the +9 shortbow of Okawaru's Displeasure {drain, rElec} rElec: It insulates you from electricity. (unseen) (63, 8, D) a +0 shortbow of freezing (unseen) (63, 16, D) the +4 quarterstaff of Wathec {flame, rF+ rC- Dex+9} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). (63, 21, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (63, 22, D) a +0 giant spiked club (63, 26, D) a scarf of harm (63, 27, D) an amulet of magic regeneration (63, 32, D) a +0 short sword a hell hound corpse (skeletalised by now) (63, 36, D) a +1 sling of draining (unseen) (63, 37, D) a +0 rapier of venom (64, 16, D) the ring "Qimiko" {rPois rF- rC+ Str+3 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. the amulet "Bigaiq" {Rampage Acrobat rF+ Int-3 Stlth+} [amulet of the acrobat] Rampage: It bestows one free step when moving towards enemies. Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (64, 26, D) a +6 spear of pain (64, 27, D) a staff of cold (64, 32, D) a +0 dire flail (64, 33, D) a +2 hand axe of flaming (65, 26, D) a +3 chain mail of fire resistance (67, 0, D) a +2 hand axe of electrocution (69, 0, D) a ring of willpower a +0 orcbow of flaming (69, 36, D) a +1 chain mail of fire resistance (70, 9, D) a +0 pair of boots of rampaging (70, 11, D) a +0 halberd (70, 36, D) a +0 dagger of freezing (70, 37, D) the +5 great sword of Uncertain Death {drain, rC- Will++ rCorr Dex+3 SInv} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 8, D) a staff of earth (71, 26, D) a +2 chain mail of poison resistance (71, 32, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 36, D) the +5 chain mail "Nughikiw" {+Inv rElec rC- Str+4} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (71, 37, D) a staff of earth (unseen) (72, 8, D) a scarf of shadows (72, 17, D) a scarf of resistance (unseen) (72, 20, D) a +0 great mace a +0 chain mail (72, 22, D) a +0 flail a +0 scale mail a human corpse (skeletalised by now) (72, 26, D) a sanguine talisman (72, 32, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (72, 36, D) the +0 robe of the Untouchables {Dex+3} Dex+3: It affects your dexterity (+3). (72, 37, D) a staff of conjuration (unseen) (73, 16, D) a ring of positive energy (73, 17, D) a +4 vampiric partisan (unseen) (73, 18, D) a +0 partisan a +0 chain mail (73, 22, D) a +2 orcbow of draining a centaur corpse (skeletalised by now) (73, 26, D) a +0 short sword of speed (unseen) (73, 27, D) the +0 plate armour of Ycumnuwe {Harm Rampage rF+ Dex-5} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). (73, 32, D) a wolf corpse (skeletalised by now) (73, 33, D) a wolf corpse (skeletalised by now) (73, 36, D) a +2 spectral quarterstaff (unseen) (73, 37, D) a +2 robe of willpower