Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of strength (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +2 great mace of distortion (59, 37, D) a +2 robe of cold resistance (unseen) (60, 1, D) a +0 falchion a draconian corpse (skeletalised by now) (60, 36, D) a staff of fire (unseen) (60, 37, D) a ring of resist corrosion (61, 0, D) a +5 quick blade the +0 troll leather armour of Ummeh {rF+ rN+ Regen+ Str+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (61, 16, D) a cane toad corpse (61, 26, D) a ring of ice (61, 36, D) 4 scrolls of enchant armour (61, 37, D) a +2 great sword of distortion (62, 2, D) a +0 flail (62, 8, D) an amulet of the acrobat (62, 9, D) +1 storm dragon scales (62, 16, D) an orb of guile a bullfrog corpse (62, 17, D) the +3 ring mail of Undesirable Species {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a river rat corpse (62, 26, D) a +0 spear the +6 whip of Cowardice {freeze, *Slow rCorr Str+4 SInv} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a spriggan corpse (62, 27, D) the staff of Gyciw {rElec rPois rC+ Dex-5 Air Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (62, 36, D) a +0 pair of gloves of infusion (62, 37, D) a +1 scimitar of freezing (unseen) (63, 0, D) a +2 falchion of freezing (unseen) (63, 2, D) a +0 dagger (63, 4, D) a +0 mace (63, 8, D) the +2 hand axe of Megro {holy, +Blink rElec Int+3 Stlth+} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (63, 16, D) the +0 scale mail of Atampetu {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. a wolf corpse (63, 17, D) the amulet "Osmariwk" {Acrobat Will+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. a water moccasin corpse (63, 26, D) a +0 robe a +0 rapier the +3 dagger "Enihom" {venom, *Noise rPois Dex+3 SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (63, 27, D) a +0 spear the +1 whip of Resourcefulness {drain, Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). a spriggan corpse (63, 30, D) a +0 robe a +0 quarterstaff a hornet corpse a spriggan corpse (63, 36, D) a +1 scimitar of protection (unseen) (63, 37, D) a ring of magical power (64, 16, D) a ring of poison resistance a water moccasin corpse (64, 17, D) the +3 robe of Skepticism {+Blink rC+ SInv Stlth-} (still there?) +Blink: It lets you blink. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a blink frog corpse (still there?) (64, 26, D) a +1 scale mail of cold resistance (64, 27, D) a wolf corpse (65, 26, D) a staff of alchemy (67, 0, D) a ring of see invisible (68, 0, D) a +3 spear of venom (69, 0, D) a staff of fire (69, 36, D) the +6 spear "Qipoub" {drain, rC+ MP+8} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). (unseen) (70, 8, D) a +0 orcbow a centaur corpse (70, 9, D) a +0 shortbow a +3 arbalest of freezing (70, 36, D) a +3 hand axe of flaming (70, 37, D) a +2 pair of gloves of infusion (71, 8, D) a +0 arbalest a yaktaur corpse (71, 16, D) a +4 long sword of holy wrath (unseen) (71, 27, D) the amulet of Tekis {Acrobat +Inv rC+ Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a +5 mace of freezing a +0 robe (71, 36, D) the staff "Cufieg" {rElec rPois rC+ rCorr Str-2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Alch: It increases the power of your Alchemy spells. (71, 37, D) a parchment of Sculpt Simulacrum (72, 8, D) a +0 arbalest (72, 9, D) a +0 arbalest a staff of fire a yaktaur corpse (72, 17, D) a +1 glaive of freezing (72, 26, D) the +1 battleaxe of Red Wine {speed, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (72, 27, D) a +0 trident a +5 long sword of holy wrath (72, 36, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (73, 1, D) a +2 dagger of draining (73, 17, D) a staff of death (73, 26, D) the staff of Oruisoll {rN+ Int+4 Necro} [staff of death] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (73, 27, D) a staff of earth (unseen) (73, 36, D) a staff of death (unseen) (73, 37, D) a +4 ring mail of fire resistance