Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 1, D) a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of air (unseen) (59, 37, D) a +2 robe of positive energy (unseen) (60, 36, D) a +0 short sword (60, 37, D) a +0 double sword of flaming (unseen) (61, 8, D) a +2 mace of protection (unseen) (61, 16, D) a staff of cold (unseen) (61, 29, D) a black mamba corpse (61, 36, D) a parchment of Disjunction (61, 37, D) the ring of Pogiom {rF+++ rC- Will++ Int-5 Dex-5 Fire} [ring of fire] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (unseen) (62, 0, D) a staff of fire (62, 1, D) a +5 ring of evasion (62, 8, D) a +2 heavy sling (unseen) (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a +1 ring mail of willpower (62, 19, D) a hippogriff corpse (62, 26, D) a +5 ring of evasion (62, 28, D) a +0 glaive (62, 37, D) a +2 dagger of venom (unseen) (63, 1, D) a +0 rapier a +0 robe (63, 8, D) the +1 robe of the Unstoppable Spines {SInv Archmagi} SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (63, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 16, D) a staff of fire (unseen) (63, 27, D) a +0 ring mail of cold resistance (63, 29, D) a +0 war axe a naga corpse (63, 36, D) a +2 spear of venom (unseen) (63, 37, D) the +2 leather armour of Toothy New Discoveries {rElec Will+ Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (64, 16, D) a staff of earth (unseen) (64, 17, D) a +2 mace of holy wrath (unseen) (64, 26, D) a +3 glaive of flaming (64, 27, D) the +8 plate armour of Edemag {rN+} rN+: It protects you from negative energy. (64, 28, D) an adder corpse (64, 29, D) a +0 hand axe (64, 30, D) a water moccasin corpse (67, 0, D) a wellspring talisman (68, 2, D) an adder corpse (skeletalised by now) (68, 37, D) a +0 trident (69, 0, D) a +4 ring of protection (69, 36, D) a +3 leather armour of willpower a wind drake corpse (69, 40, D) a +0 shortbow a centaur corpse (70, 8, D) a +3 trident of holy wrath (unseen) (70, 9, D) a +0 short sword 3 boomerangs a +0 leather armour a parchment of Rending Blade (70, 11, D) a +0 short sword (70, 36, D) a +0 trident 3 boomerangs the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. a merfolk corpse (71, 8, D) a staff of death (71, 9, D) a +0 dagger a +0 robe (71, 10, D) a +0 club an orc corpse (skeletalised by now) (71, 16, D) a +6 ring of strength (71, 17, D) a staff of fire (unseen) (71, 26, D) a ring of ice (71, 27, D) a staff of fire (71, 29, D) a +0 trident a +0 robe (71, 36, D) a +2 heavy war axe (72, 8, D) a staff of cold (unseen) (72, 9, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) a +2 trident of protection (72, 17, D) a +3 eveningstar of draining (unseen) (72, 26, D) a +6 ring of strength (72, 27, D) the staff "Huico" {*Corrode Dex+4 Air Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (72, 29, D) a +0 battleaxe a +0 broad axe (72, 36, D) a staff of air (unseen) (73, 1, D) a +1 troll leather armour (73, 16, D) a staff of air (unseen) (73, 17, D) a +4 heavy sling (73, 26, D) a staff of air (unseen) (73, 27, D) a +1 long sword of freezing (unseen) (73, 36, D) a +2 trident of protection (unseen) (73, 37, D) a +6 heavy halberd (unseen) (75, 1, D) a +2 robe (unseen)