Paler the Dungeon (3, 2, D) a +5 triple sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe a +0 falchion (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 5, D) a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (60, 9, D) a +0 scythe a +0 robe the human corpse of Sigmund (61, 2, D) a +0 battleaxe (61, 8, D) the +3 war axe of the Gazing Gods {pain, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (61, 9, D) a +0 dagger a +0 robe the human corpse of Jessica (62, 0, D) a +2 chain mail of positive energy (62, 1, D) a +1 plate armour of poison resistance (62, 9, D) the +2 ring mail of the Red God {*Corrode rN++ Str+3 Dex+8} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). (62, 10, D) a +2 quarterstaff of chaos a +0 cloak (62, 12, D) a +0 trident a +0 robe (63, 8, D) a +2 mace of protection (unseen) (67, 0, D) a +6 ring of dexterity (67, 2, D) an iguana corpse (skeletalised by now) (68, 0, D) an amulet of guardian spirit (69, 2, D) a river rat corpse (skeletalised by now) (70, 8, D) a +6 heavy spear (unseen) (70, 10, D) a scorpion corpse (71, 8, D) the amulet of the Thirsty Dreams {Acrobat Will+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. (71, 16, D) a +4 quarterstaff of draining (unseen) (71, 17, D) a +2 scimitar of holy wrath (unseen) (72, 8, D) a +2 falchion of draining (unseen) (72, 16, D) a parchment of Sculpt Simulacrum (72, 17, D) a +3 war axe of flaming (unseen) (73, 1, D) a +2 rapier of speed (73, 3, D) an iguana corpse (skeletalised by now) (73, 16, D) the +0 scale mail of Huenul {rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (73, 17, D) a parchment of Lee's Rapid Deconstruction (74, 3, D) a river rat corpse (skeletalised by now) (75, 1, D) a staff of earth (unseen)