Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the staff of Dissent {rC+ rN+ Int+3 SInv Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (59, 37, D) the amulet of Ashenzari's Whim {Spirit Str+3 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (60, 36, D) a +0 short sword of draining (unseen) (60, 37, D) a tin of tremorstones (2/2) (60, 42, D) a +2 rapier of flaming (still there?) a +0 robe (still there?) (61, 8, D) the +2 hand axe of Friendship {protect, rPois rC- Dex+6} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (unseen) (61, 11, D) a +2 scythe of venom (still there?) a +0 robe (still there?) (61, 16, D) a staff of air (unseen) (61, 36, D) a parchment of Death Channel (61, 37, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (unseen) (61, 42, D) a manticore corpse (62, 0, D) a +0 heavy flail (unseen) (62, 8, D) the +3 flail of the Caecilian {freeze, rPois rC+++ Will- Dex+3} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (62, 9, D) a +0 dagger a +1 robe of positive energy (62, 11, D) a +0 hand axe a +0 robe a +3 quarterstaff of chaos a +1 cloak of willpower (62, 16, D) a ring of protection from cold (62, 27, D) the +10 battleaxe "Bip Kidgheo" {drain, Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (62, 30, D) a wolf corpse (62, 31, D) a +0 rapier a +0 robe a +0 buckler (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a parchment of Death Channel (62, 41, D) a +4 rapier of venom (still there?) a +0 robe (still there?) (63, 0, D) a ring of willpower (63, 8, D) a +0 falchion of holy wrath (unseen) (63, 16, D) the +5 scale mail "Yhakkaun" {rC+ Will+ Regen+ Dex+2} rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (63, 26, D) a staff of conjuration (63, 27, D) a +0 vampiric dagger (63, 30, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse a spriggan corpse (63, 36, D) a +0 robe (63, 37, D) a staff of cold (unseen) (64, 17, D) a +6 ring of strength (64, 26, D) a +6 ring of dexterity (64, 27, D) a +0 robe of resistance (64, 30, D) a +0 dagger a +0 robe a +0 buckler (64, 31, D) a +2 spear of flaming (still there?) a hornet corpse (still there?) (64, 32, D) a +2 dagger of protection (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (68, 0, D) a +2 ring mail of cold resistance (unseen) (69, 0, D) a ring of ice (69, 36, D) the ring of Autotheism {rF+ rC- Will+ Str-2 Int+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (70, 8, D) a +10 plate armour of ponderousness (unseen) (70, 9, D) a +2 great mace of draining (unseen) (70, 10, D) a +0 arbalest (70, 11, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 36, D) a staff of cold (70, 37, D) a +1 dagger of flaming (unseen) (71, 8, D) an orb of energy (unseen) (71, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 16, D) a ring of resist corrosion (71, 17, D) the +3 scimitar of Tusaor {venom, *Slow rElec rCorr Str+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (71, 21, D) an ugly thing skeleton (71, 26, D) the +8 plate armour of the Hills {Will+} Will+: It increases your willpower. (71, 30, D) a +0 mace (71, 31, D) a +0 mace (71, 37, D) a ring of ice (72, 8, D) a scroll of brand weapon (72, 9, D) a +2 orcbow of draining (unseen) (72, 10, D) a +0 arbalest (72, 12, D) a +0 shortbow (72, 16, D) the +3 demon blade of Faelod {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (72, 26, D) a +4 lajatang of speed (72, 27, D) a +1 dagger of holy wrath (unseen) (72, 28, D) a +0 glaive (72, 36, D) a +6 ring of dexterity a +0 quarterstaff of draining (73, 1, D) a +2 ring mail of poison resistance (unseen) (73, 17, D) the +0 trident of the Traitor {elec, *Noise rF+ Will+ Dex+4} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (73, 21, D) a shapeshifter skeleton (73, 22, D) a shapeshifter skeleton (73, 26, D) a +2 demon blade of electrocution (73, 27, D) a +4 long sword of electrocution (unseen) (73, 36, D) a staff of air (75, 1, D) a staff of earth (unseen)