Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +5 battleaxe (6, 8, D) a +0 hand axe a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence (10, 7, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a ball python corpse (skeletalised by now) (61, 8, D) a ring of wizardry (62, 0, D) a +5 dagger of speed (62, 1, D) the ring of the Lich-sworn {rF-- rC+ Str+2 Int+5 Stlth+ Ice} [ring of ice] rF--: It makes you very vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (62, 4, D) an adder corpse (skeletalised by now) (62, 8, D) a +0 short sword of electrocution (63, 0, D) a +6 ring of strength (63, 4, D) an adder corpse (skeletalised by now) (63, 8, D) +1 ice dragon scales (unseen) (68, 0, D) a +0 scimitar of electrocution (68, 4, D) a yak corpse (skeletalised by now) (69, 0, D) a +1 rapier of venom (unseen) (70, 8, D) a +1 vampiric long sword (70, 9, D) a +4 heavy halberd (70, 12, D) a scorpion corpse (71, 8, D) a +1 spectral giant spiked club (71, 12, D) a scorpion corpse (71, 16, D) a staff of conjuration (unseen) (71, 23, D) a +0 dagger a +0 robe a spriggan corpse (71, 26, D) a parchment of Slow (71, 27, D) a +3 giant club (72, 8, D) a staff of air a scorpion corpse (72, 9, D) the +6 arbalest of Outrage {chaos, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (72, 16, D) a staff of cold (72, 17, D) a +0 arbalest of flaming (72, 21, D) a +0 spear a spriggan corpse a hornet corpse a black bear corpse (72, 26, D) the +6 falchion of Grontol {venom, rCorr Int+4 Dex+2} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (72, 27, D) a ring of see invisible (73, 1, D) a staff of alchemy (unseen) (73, 17, D) the +4 plate armour of Tomorrow {^Contam rElec rN++ Dex+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (73, 22, D) a wolf corpse (73, 26, D) a +1 short sword of electrocution (unseen) (73, 27, D) a lightning rod (4/4) (73, 33, D) a +2 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) (74, 2, D) a +0 halberd a +0 robe