Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman of Gouriv {MP+8 Stlth+} (still there?) [wellspring talisman] MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 3, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) a +3 rapier of electrocution (unseen) (61, 1, D) an ugly thing corpse (skeletalised by now) (61, 8, D) a +2 whip of freezing (unseen) (61, 12, D) an iguana corpse (skeletalised by now) (62, 1, D) a +6 ring of dexterity (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 9, D) the +3 scale mail "Qemp" {Harm Fly rC+} Harm: It increases damage dealt and taken. Fly: It grants you flight. rC+: It protects you from cold. (62, 10, D) a bullfrog corpse (skeletalised by now) (62, 12, D) an iguana corpse a wolf corpse (skeletalised by now) (63, 0, D) a +0 shortbow of flaming (unseen) (63, 8, D) a staff of fire (unseen) (67, 0, D) a staff of conjuration (unseen) (68, 0, D) an amulet of magic regeneration (68, 8, D) a +0 long sword a +0 robe (69, 0, D) a +1 broad axe of flaming (unseen) (69, 4, D) a yak corpse (skeletalised by now) (69, 8, D) a +0 dagger a +0 robe an elf corpse (70, 8, D) a staff of cold (70, 9, D) a +1 great mace of protection (unseen) (71, 16, D) a parchment of Rending Blade (71, 17, D) a lightning rod (4/4) (72, 8, D) a staff of air (unseen) (72, 16, D) a +2 ring mail of poison resistance (unseen) (72, 17, D) a +6 hand axe (unseen) (73, 16, D) the +2 broad axe of the Narrow God {reap, +Blink rC- Will+ Dex+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (73, 17, D) a staff of air (unseen)