Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a ring of flight a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a parchment of Sublimation of Blood (59, 37, D) a ring of protection from cold (59, 39, D) a +0 arbalest a yaktaur corpse (59, 42, D) 4 large rocks (60, 26, D) an iguana corpse (skeletalised by now) (60, 36, D) a +4 chain mail of fire resistance (60, 37, D) a +4 ring of protection (60, 43, D) a +0 arbalest (61, 9, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) the +1 scimitar of Guyshrarph {flame, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (61, 26, D) a staff of earth (61, 36, D) a +1 ring mail of fire resistance (61, 37, D) a +2 flail of draining (unseen) (61, 38, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (61, 40, D) a +0 shortbow a centaur corpse (61, 42, D) a +0 orcbow (62, 4, D) a +0 club a +0 mace a +0 mace (62, 8, D) the +8 ice dragon scales of Somewhere Else {*Corrode +Blink rF- rC+++ rN++} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. (62, 9, D) the staff of Severance {rN+ Dex+5 Necro Air} [staff of death] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (62, 11, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 16, D) the ring of Patience {rF- rC+ rN+ rCorr Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (62, 17, D) a +0 whip a +3 plate armour of cold resistance an orc corpse (skeletalised by now) (62, 22, D) a +0 dagger a +0 robe (62, 27, D) a +4 short sword of speed (unseen) (62, 31, D) an elephant skeleton (62, 36, D) the +1 halberd "Qano" {venom, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (62, 37, D) a +3 leather armour of poison resistance (63, 5, D) a +0 club (63, 8, D) the +10 battleaxe of Terror {pain, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (63, 11, D) a +0 trident (63, 16, D) a +0 great sword of holy wrath (63, 17, D) a +2 dagger of protection (unseen) (63, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 22, D) a +0 flail a +0 plate armour a +0 whip a +0 dagger an orc corpse (skeletalised by now) (63, 26, D) a staff of air (63, 27, D) a staff of conjuration (unseen) (63, 32, D) a cane toad skeleton (63, 36, D) a +2 chain mail of fire resistance (63, 37, D) a ring of protection from fire (63, 43, D) 4 large rocks a cyclops corpse (64, 17, D) an amulet of guardian spirit (64, 22, D) a +2 short sword of venom (64, 26, D) a +6 ring of dexterity (65, 26, D) a staff of fire (67, 0, D) the +0 ring mail of the Stopping Gods {rPois rF+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (68, 0, D) a staff of air (69, 0, D) the +8 demon trident "Rift" {distort, reach+} (69, 36, D) a +3 leather armour of poison resistance (70, 37, D) a ring of wizardry (70, 42, D) a wolf corpse a black bear corpse (70, 43, D) a +0 short sword a +0 robe a spriggan corpse (71, 8, D) a +1 vampiric hand axe (unseen) (71, 16, D) a lightning rod (4/4) (71, 17, D) a +5 antimagic rapier (unseen) (71, 27, D) a +2 robe of willpower (71, 32, D) a +0 long sword (71, 37, D) a staff of air (71, 42, D) a +0 rapier a +0 robe a +0 buckler a +0 short sword a +0 robe a +0 buckler a spriggan corpse a hornet corpse (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 ring mail of willpower (72, 16, D) a staff of cold (72, 17, D) a staff of conjuration (72, 21, D) a +0 trident (72, 22, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +0 morningstar of protection (72, 42, D) a +0 short sword a +0 robe a spriggan corpse (73, 17, D) the staff of Fear {rPois Str+2 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (73, 20, D) a wind drake corpse (skeletalised by now) (73, 37, D) a +0 spear (still there?) 3 curare-tipped darts (still there?) a +4 partisan (still there?) (74, 18, D) a +0 trident