Paler the Dungeon (13, -4, D) a crocodile corpse (skeletalised by now) (14, -8, D) 3 potions of enlightenment (16, -2, D) a +0 arbalest (16, -1, D) a polar bear corpse (17, -8, D) a staff of conjuration (17, -7, D) a +0 pair of boots of stealth (17, -6, D) a +6 vampiric great sword (17, -5, D) the +9 bardiche "Begidek" {drain, rC+ Will- rCorr SInv} rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (17, -3, D) 81 gold pieces (18, -8, D) an amulet of the acrobat (18, -7, D) a +3 rapier of venom (18, -6, D) the staff "Duim" {rPois rF+ Int+5 Fire Alch} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (18, -5, D) a manual of Fighting (19, 2, D) the felid corpse of Paler (20, -11, D) the Orb of Zot (20, -6, D) a parchment of Tukima's Dance (20, 0, D) a staff of conjuration (21, -1, D) 2 scrolls of enchant armour 2 potions of moonshine a +0 tower shield (21, 2, D) a hornet corpse (22, -6, D) a +0 spear (23, -7, D) a +0 leather armour (23, -6, D) a +0 leather armour (23, -4, D) a staff of conjuration (23, 0, D) a +0 mace (24, -5, D) 4 poisoned darts (24, -4, D) a +0 leather armour (24, -1, D) a +0 hand axe (25, -5, D) a rimehorn talisman (25, -2, D) a parchment of Freeze (26, -6, D) a +0 hand axe (26, 1, D) a swamp drake corpse (27, -3, D) a parchment of Dimensional Bullseye (27, 0, D) 2 atropa-tipped darts