Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +0 shortbow a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Futuristic Mirth {rN+ Str+5 Int-2} (still there?) [blade talisman] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a ring of poison resistance (61, 16, D) a staff of death (unseen) (61, 17, D) a +0 arbalest (62, 0, D) a +1 dire flail of distortion a +0 flail a staff of death (62, 8, D) a ring of wizardry (62, 9, D) a +3 plate armour of poison resistance (62, 16, D) a +0 morningstar of draining (unseen) (62, 17, D) a box of beasts (62, 20, D) a +0 dagger a +0 robe a human corpse (62, 22, D) a +0 ring mail a human corpse (63, 0, D) a +3 leather armour of cold resistance (63, 11, D) a water moccasin corpse (63, 16, D) a +2 ring mail of fire resistance (63, 17, D) a +0 flail of protection (unseen) (63, 23, D) a +0 glaive a +0 chain mail (64, 16, D) a +3 sling of freezing (unseen) (64, 17, D) a +1 chain mail of cold resistance (67, 0, D) a +2 halberd of venom (67, 1, D) a +0 rapier a +0 ring mail (67, 3, D) a +0 dagger a +0 robe (70, 8, D) a +0 scimitar (still there?) a +3 dagger (still there?) a +0 robe (still there?) the +8 plate armour "Luodahoin" {rElec rF- Dex+3 SInv} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (70, 9, D) a +0 war axe (still there?) a +1 heavy sling (still there?) (71, 8, D) the staff of Zoputwinuo {rElec rPois Will+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (71, 16, D) a +0 robe the staff of Luumouts {rElec rPois Str-2 Ice Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (71, 26, D) a staff of conjuration (unseen) (71, 27, D) the +3 sling of Melee {heavy, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (72, 8, D) a ring of resist corrosion (72, 9, D) a parchment of Animate Dead (72, 16, D) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (72, 17, D) the +4 rapier of the Hugging Newt {heavy, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (72, 22, D) a +0 hand axe a draconian corpse (72, 26, D) a +2 rapier of venom (72, 27, D) a staff of fire (73, 1, D) a ring of positive energy (73, 16, D) the +11 falchion "Enuuddya" {flame, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (73, 18, D) a +0 mace a black draconian corpse (73, 26, D) a +0 chain mail of willpower (73, 27, D) a +1 battleaxe of venom (74, 17, D) a +0 short sword a +0 war axe (74, 18, D) a +0 club a +0 hand axe a draconian corpse