Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Purple Skies {rElec Int+8 Dex-3 Stlth-} (still there?) [spider talisman] rElec: It insulates you from electricity. Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) 4 scrolls of enchant armour (49, 36, D) a +2 leather armour of fire resistance (unseen) (49, 37, D) a +2 heavy sling (unseen) (50, 24, D) a parchment of Ozocubu's Armour (50, 25, D) the +4 chain mail of Usoarul {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (50, 37, D) a staff of earth (unseen) (51, 24, D) the +0 chain mail of Vlad {*Slow +Inv rElec rPois} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (51, 25, D) a +1 halberd of venom (unseen) (51, 36, D) a +1 heavy flail (unseen) (51, 37, D) an orb of wrath (52, 24, D) the amulet "Kiephu" {Spirit Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+2: It affects your dexterity (+2). (unseen) (52, 25, D) the +6 scale mail "Qefutim" {rPois Slay-3 Stlth+} rPois: It protects you from poison. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. (unseen) (52, 29, D) a +0 long sword (52, 36, D) a +4 hand axe (unseen) (52, 37, D) a +0 robe of positive energy (unseen) (53, 24, D) the staff of the Shimmering Pariah {rF+ rC+ Int+6 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Fire: It increases the power of your Fire spells. (unseen) (53, 25, D) a +1 long sword of flaming (unseen) (53, 28, D) a +2 heavy war axe (still there?) a +0 leather armour (still there?) a meliai corpse (still there?) (53, 36, D) a +2 trident of freezing (unseen) (53, 37, D) the +3 scimitar of the People {pain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (54, 24, D) the +0 ice dragon scales "Xucaum" {rF- rC+++ rN+ Dex+4} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (54, 25, D) a serpent talisman (54, 36, D) a +2 scale mail of fire resistance (unseen) (55, 24, D) a +2 quarterstaff of speed (unseen) (59, 36, D) a +4 ring of protection (59, 37, D) the serpent talisman of Nemelex Xobeh's Esteem {rElec Dex+6} [serpent talisman] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). (unseen) (59, 38, D) 3 large rocks (59, 39, D) a +0 troll leather armour a troll corpse (59, 40, D) a +0 giant spiked club a +0 giant club (60, 36, D) 4 scrolls of enchant weapon (60, 40, D) a +0 giant club (61, 0, D) a staff of cold (61, 1, D) a +0 partisan (61, 16, D) a +0 pair of gloves of hurling (unseen) (61, 18, D) a +0 trident (61, 26, D) a +1 spectral quarterstaff (unseen) (61, 36, D) a staff of alchemy (61, 37, D) an amulet of faith (61, 38, D) a +0 giant club (61, 39, D) 3 large rocks a +0 giant club (62, 0, D) a staff of alchemy (62, 1, D) a staff of earth (62, 8, D) a staff of death (unseen) (62, 9, D) a +4 vampiric rapier (62, 16, D) a +4 broad axe of draining (unseen) (62, 19, D) a +0 halberd (62, 26, D) a +5 lajatang of electrocution (unseen) (62, 29, D) a black bear corpse (62, 36, D) an orb of wrath (unseen) (62, 39, D) 3 large rocks (63, 0, D) the +9 morningstar of the Threshing Turtle {elec, rPois rC++ Will+ Dex-4} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). (63, 2, D) a +0 dire flail (63, 8, D) a +2 robe of willpower (unseen) (63, 16, D) the +4 short sword of Charming Anguish {antimagic, ^Fragile rPois rF++ SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (63, 19, D) a +0 scimitar (63, 26, D) a staff of death (63, 28, D) a +1 short sword of electrocution a +0 robe a +0 buckler (63, 29, D) a +0 short sword a +0 robe a +0 short sword a +0 robe (63, 30, D) a +0 rapier a +0 robe (63, 36, D) a +2 short sword of venom (unseen) (63, 37, D) a +3 scale mail of cold resistance (unseen) (63, 38, D) a +2 battleaxe of freezing (unseen) (64, 16, D) a +3 war axe of flaming (unseen) (64, 20, D) a hell hound corpse (64, 26, D) +2 storm dragon scales (unseen) (64, 29, D) a +0 dagger a +0 robe (65, 26, D) a +5 ring of evasion (68, 0, D) a ring of resist corrosion (69, 0, D) a staff of alchemy (unseen) (69, 36, D) a +2 heavy war axe (unseen) (70, 36, D) a +4 long sword of holy wrath (unseen) (70, 37, D) a +0 falchion of electrocution (unseen) (70, 38, D) a +2 scythe of flaming (still there?) a +2 robe of willpower (still there?) the human corpse of Sigmund (still there?) (70, 39, D) a +2 rapier of draining (still there?) a +2 leather armour of cold resistance (still there?) (71, 7, D) a +6 ring of strength (71, 8, D) a +3 leather armour of cold resistance (unseen) (71, 16, D) a +3 sling of draining (unseen) (71, 19, D) a +4 short sword (still there?) a +0 robe (still there?) (71, 26, D) the +4 arbalest of Risk Management {heavy, rC+ rCorr Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (71, 27, D) a +4 ring mail of poison resistance (71, 29, D) a +0 falchion (71, 30, D) a +0 short sword (71, 36, D) a scroll of brand weapon (71, 37, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 club (still there?) a +2 robe of willpower (still there?) a parchment of Infestation (still there?) the human corpse of Jessica (still there?) (71, 39, D) a +1 dire flail of holy wrath a +3 scale mail of poison resistance a +4 scimitar of flaming a wand of polymorph (9) a ring of resist corrosion (72, 8, D) the staff of the End of Times {rF++ rC+ Str+4 Stlth- Fire} [staff of fire] rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (unseen) (72, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 18, D) a +0 morningstar a +0 robe (72, 19, D) a +0 short sword a +2 spear a +0 robe (72, 26, D) a +3 spear of flaming (72, 27, D) a hive talisman (72, 29, D) a +0 short sword (72, 36, D) a +5 lajatang of speed (72, 37, D) a staff of earth (72, 38, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (72, 39, D) a +0 giant club a +0 robe (72, 40, D) a +0 dagger a +0 robe (73, 1, D) an amulet of magic regeneration (73, 16, D) a +0 pair of boots of stealth (73, 17, D) a +4 war axe of draining (unseen) (73, 20, D) a +0 scimitar (73, 26, D) a ring of wizardry (73, 28, D) a +0 trident (73, 29, D) a +0 mace (73, 30, D) a +0 whip a draconian skeleton (73, 36, D) a +3 leather armour of cold resistance (73, 37, D) a +0 heavy shortbow (74, -1, D) 4 scrolls of amnesia 5 scrolls of identify (75, 1, D) a +1 trident of protection (unseen)