Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 scale mail of willpower (unseen) (61, 3, D) a +0 dagger an orc corpse (61, 4, D) a +0 whip a +0 ring mail an orc corpse (61, 8, D) a +6 ring of strength (62, 0, D) a +2 war axe of electrocution (62, 1, D) a +6 ring of strength (62, 3, D) a +0 club an orc corpse (62, 8, D) a ring of see invisible (62, 9, D) the staff "Qowihen" {rN+ Str+4 Dex+4 Necro} [staff of death] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (62, 11, D) a +0 falchion a +0 robe (63, 3, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (67, 0, D) a +6 ring of strength (68, 0, D) the staff of Bude {Fly rPois Will+ Int-2 Forge Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (70, 8, D) a staff of cold (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 11, D) a black bear corpse (70, 12, D) a black bear corpse (71, 11, D) a +0 rapier a +0 robe (71, 17, D) a +6 flail of protection (unseen) (71, 20, D) a +0 giant club (71, 26, D) a +6 ring of strength (71, 27, D) the +1 plate armour "Mikyif" {rC+ Int+2 SInv Stlth+} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (72, 9, D) the +5 chain mail "Tisid" {Rampage rPois rC+ Dex+3} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (72, 16, D) a +2 war axe of draining (72, 17, D) a +2 mace of holy wrath (72, 20, D) a +0 dire flail a +0 giant spiked club a +0 giant club (72, 26, D) the ring "Zouwaish" {rCorr Wiz Stlth+} [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. (unseen) (72, 27, D) 4 potions of heal wounds (73, 17, D) the ring of Mossiun {Will- Int+4 Slay+4} [ring of slaying] Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). 4 scrolls of amnesia 5 scrolls of identify (73, 19, D) a +0 giant club (73, 20, D) a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse an ogre corpse (73, 26, D) a manual of Shields (73, 27, D) 4 scrolls of enchant armour (75, 1, D) the +1 dagger of Nemelex Xobeh's Grace {spect, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen)