Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of Biaf {Str+6 Int-4} (still there?) [lupine talisman] Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the amulet of Misconduct {Faith rElec Will- rCorr Str+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (61, 1, D) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (61, 8, D) the +1 robe of Pifuacys {rC+ Str+5 Dex+4} rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (61, 10, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (61, 26, D) the +4 sling of Friendship {drain, Will+} Will+: It increases your willpower. (unseen) (62, 0, D) an amulet of magic regeneration (62, 1, D) a +0 club (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +0 buckler of protection (62, 9, D) a +2 scale mail of fire resistance (unseen) (62, 17, D) a ring of protection from cold (62, 26, D) a parchment of Fireball (62, 27, D) a +1 chain mail of fire resistance (unseen) (63, 1, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 10, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 16, D) a +3 heavy war axe (63, 17, D) an amulet of regeneration (63, 19, D) a +0 trident (63, 26, D) a phantom mirror (63, 27, D) a staff of air (unseen) (64, 16, D) a ring of fire (64, 17, D) an amulet of magic regeneration (64, 26, D) a +3 antimagic dagger (unseen) (64, 27, D) the staff of Forall {rElec rCorr Str+4 Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (unseen) (65, 26, D) a +0 heavy broad axe (unseen) (67, 0, D) the staff of Leoch {rElec rC+ Will+ Str+4 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. (69, 0, D) a +1 hand axe of flaming (unseen) (70, 8, D) a ring of see invisible (70, 9, D) a +2 dagger of holy wrath (unseen) (71, 8, D) a +3 heavy halberd (71, 17, D) a staff of alchemy (unseen) (71, 19, D) a +0 short sword (71, 26, D) a +6 heavy executioner's axe (unseen) (71, 27, D) a +2 leather armour of fire resistance (unseen) (72, 9, D) a scarf of repulsion (72, 16, D) the staff of Punishment {rPois Will+ Str+5 Int-4 Summ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (unseen) (72, 17, D) an amulet of the acrobat the ring of Wiffes {rElec Int+6} [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (72, 26, D) a hive talisman (72, 27, D) a +2 vampiric glaive (unseen) (72, 30, D) a +0 trident (73, 1, D) the +2 long sword of the Foremost Youths {antimagic, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (73, 16, D) a +2 antimagic shortbow (unseen) (73, 17, D) a +5 antimagic broad axe (unseen) (73, 26, D) the +0 robe "Sovysow" {Fly} Fly: It grants you flight. (73, 27, D) a +5 sling (73, 30, D) a +0 mace (74, 19, D) a +0 flail a +0 robe (75, 1, D) a +0 dagger of holy wrath