Dungeon Sprint DCSS version 0.34-a0-380-g3f22ea3c6a (webtiles) character file. Game seed: 3335180236840771857 0 Paler the Vexing (level 1, 9/9 HPs) Began as a Felid Enchanter on July 17, 2025. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:36 (14 turns). Paler the Vexing (Felid Enchanter) Turns: 14, Time: 00:00:37 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/4 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls b - a scroll of blinking Potions i - a potion of invisibility c - a potion of curing w - a potion of heal wounds m - 2 potions of magic Skills: - Level 2.6 Dodging * Level 4.0 Stealth + Level 1.0 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The hippogriff screeches! x2 You feel a strong urge to attack something. The hippogriff screeches! x2 The hippogriff screeches! x2 You catch the helpless hippogriff completely off-guard! You claw the hippogriff! The hippogriff is lightly wounded. The hippogriff screeches! x2 You catch the helpless hippogriff completely off-guard! You claw the hippogriff! The hippogriff is moderately wounded. The hippogriff screeches! The hippogriff closely misses you. The hippogriff completely misses you. The hippogriff claws you. You claw the hippogriff! The hippogriff is severely wounded. The hippogriff screeches! The hippogriff closely misses you. The hippogriff completely misses you. The hippogriff barely misses you. You barely miss the hippogriff. The hippogriff is severely wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The hippogriff screeches! You scratch the hippogriff but do no damage. The hippogriff is severely wounded. The hippogriff closely misses you. The hippogriff claws you. The hippogriff misses you. You catch the helpless hippogriff completely off-guard! You claw the hippogriff! The hippogriff is almost dead. The hippogriff closely misses you. The hippogriff claws you. You die... The hippogriff barely misses you. You rejoin the land of the living... Found a parchment of Death's Door. You pick up a parchment of Death's Door and begin reading... You add the spell Death's Door to your library. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) +.<†H# ##.##...# #+# H## # ### #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Paler the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 3 | D | Noticed a hippogriff 3 | D | Noticed a hippogriff 12 | D | Slain by a hippogriff 12 | D | Lost a life (0 lives remaining) 14 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 6 Use: Potion || 3 Stab: Invisible || 3 Armour: Skin || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts