Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shortbow a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Wulanakiq {Stlth+} [quill talisman] Stlth+: It makes you more stealthy. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 trident a +0 chain mail a staff of conjuration (61, 16, D) a box of beasts (62, 0, D) a +3 spear of venom (62, 1, D) a +1 war axe of distortion (62, 8, D) a +0 whip a +0 ring mail a +1 battleaxe of venom (62, 9, D) a +0 club a +0 leather armour a +2 scale mail of cold resistance (62, 16, D) a +2 halberd of freezing (unseen) (62, 17, D) a parchment of Cigotuvi's Putrefaction (63, 0, D) a staff of cold (unseen) (63, 8, D) a +0 dagger a +0 robe (63, 16, D) the +5 dagger "Tiosch" {venom, rC+} rC+: It protects you from cold. (unseen) (63, 17, D) a parchment of Infestation (64, 16, D) the ring "Derghen" {rC++ Str+3 Slay+4 Stlth+} [ring of slaying] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (unseen) (64, 17, D) a staff of earth (unseen) (68, 0, D) a +4 vampiric battleaxe (69, 0, D) a +6 ring of dexterity (70, 8, D) a +1 leather armour of willpower (70, 9, D) a +1 robe of resistance (71, 8, D) a +2 great sword of holy wrath (71, 13, D) a ring of magical power (71, 16, D) a +1 plate armour of fire resistance (unseen) (71, 17, D) a +0 trident a boomerang a parchment of Fortress Blast (71, 26, D) a staff of air (71, 27, D) a +0 trident a +6 bardiche of distortion (72, 8, D) a +1 shortbow of freezing (unseen) (72, 9, D) a +1 pair of boots of rampaging (72, 16, D) a +1 falchion of flaming (unseen) (72, 17, D) a +2 scimitar of protection (unseen) (72, 26, D) a +2 rapier of speed (unseen) (72, 27, D) a ring of protection from cold (72, 30, D) a +0 mace (73, 1, D) a +1 heavy great mace (unseen) (73, 17, D) a +6 ring of dexterity (73, 18, D) a +0 orcbow (73, 26, D) the +6 quarterstaff of Wuyc Weaz {vamp, *Slow rPois Str+4} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (73, 27, D) a staff of earth (unseen) (74, 16, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 18, D) a +1 trident of flaming (75, 18, D) a +0 trident 3 boomerangs