Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 mace of chaos (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 2, D) a hell hound corpse (skeletalised by now) (61, 13, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a parchment of Airstrike (62, 0, D) a +1 ring mail of willpower (62, 1, D) a +0 orcbow of freezing (62, 8, D) a staff of cold (62, 16, D) a storm talisman (62, 17, D) a +5 mace of protection (unseen) (62, 20, D) a +3 hand axe (still there?) a +0 robe (still there?) (63, 0, D) a +3 chain mail of poison resistance (63, 8, D) a staff of cold (63, 16, D) a parchment of Curse of Agony (63, 17, D) a parchment of Platinum Paragon (64, 16, D) a +2 spear of venom (unseen) (64, 17, D) a tin of tremorstones (2/2) (64, 20, D) a +0 long sword (65, 9, D) a +0 trident (67, 0, D) a staff of air (68, 4, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (69, 0, D) a scarf of repulsion (70, 8, D) a +0 heavy sling (unseen) (70, 9, D) a +1 chain mail of poison resistance (71, 8, D) a ring of poison resistance (71, 16, D) a staff of fire (unseen) (71, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 8, D) a wand of mindburst (7) a +6 ring of strength (72, 9, D) a +1 dire flail of protection (unseen) (72, 16, D) the +7 halberd of Kelouff {elec, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (72, 17, D) a +0 barding of fire resistance (72, 26, D) a +0 scimitar of protection (72, 27, D) +2 fire dragon scales (73, 1, D) a +1 spear of freezing (unseen) (73, 2, D) a +0 mace a +0 ring mail (73, 16, D) the +0 tower shield of the Lair of Beasts {MP+4 Int+3 Dex+4 Stlth-} MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (73, 17, D) a +3 great mace of protection (73, 20, D) a +2 trident of protection (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) (73, 26, D) the ring of Cetoip {Will+ Slay+4} [ring of slaying] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Enkiapn" {Fly rElec rPois rF- Stlth+} [ring of poison resistance] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (73, 29, D) an ugly thing corpse (74, 2, D) a +0 mace (75, 1, D) a staff of cold (unseen)