Paler the Dungeon (16, -1, D) a polar bear corpse (17, -8, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (17, -7, D) a +2 scale mail of cold resistance (17, -3, D) 81 gold pieces (17, -1, D) a polar bear corpse (18, -8, D) the +3 ring mail "Qytaf" {-Tele Rampage rPois SInv} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. SInv: It lets you see invisible. (18, -7, D) a +4 scale mail of cold resistance (18, -6, D) a +4 scale mail of fire resistance (18, -5, D) a staff of earth (20, -11, D) the Orb of Zot (20, -6, D) a +0 ring mail (20, -5, D) a +0 sling (20, -4, D) a +0 whip (20, 2, D) the felid corpse of Paler (21, -6, D) a +0 short sword (21, -2, D) a +0 ring mail (22, -7, D) a +0 mace (22, -4, D) a +0 whip (22, -1, D) 3 javelins (23, -7, D) a +0 whip (24, -1, D) a +0 short sword (24, 0, D) 2 poisoned darts (25, -7, D) a +0 partisan (25, -6, D) 2 poisoned darts (25, -2, D) a +0 spear (25, -1, D) a +0 cloak (26, -7, D) a +0 hand axe (26, -5, D) 3 scrolls of amnesia a +0 club (27, -4, D) a +0 ring mail (27, -3, D) a +0 ring mail